AlexGT
11 November 2008, 09:24 AM
Hi,
I have a question here, i dont want to sound like a newbi, i aint one hehehe but i guess i got a newbi question, here it is:
How do we put a logo (image) on an object and still keeping the color attribute of the lambert material ?
I have created a character, he is all white cause i used a lambert material and i changed the color attribute to white, so i am satisfyed with this, but.... i need to put a logo on his chest, and i really dont know how to apply the image and still keeping the color attribute of the lambert, i tryed many recipes but ending with the loss of the white color attribute in the render. I know that i need to use an alpha image but i'm lost here, i tryed layered texture but same thing , not showing my specifically white lambert color attribute in the render. I tryed to do 2 images, 1 with the logo in color on a uv .iff file and another one in black and white on uv .iff file and mixted them one on one in the textured layer, but no good result.
So anybody have a solution ?
Thanks again for your cooperation
Bob
I have a question here, i dont want to sound like a newbi, i aint one hehehe but i guess i got a newbi question, here it is:
How do we put a logo (image) on an object and still keeping the color attribute of the lambert material ?
I have created a character, he is all white cause i used a lambert material and i changed the color attribute to white, so i am satisfyed with this, but.... i need to put a logo on his chest, and i really dont know how to apply the image and still keeping the color attribute of the lambert, i tryed many recipes but ending with the loss of the white color attribute in the render. I know that i need to use an alpha image but i'm lost here, i tryed layered texture but same thing , not showing my specifically white lambert color attribute in the render. I tryed to do 2 images, 1 with the logo in color on a uv .iff file and another one in black and white on uv .iff file and mixted them one on one in the textured layer, but no good result.
So anybody have a solution ?
Thanks again for your cooperation
Bob