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11 November 2008, 11:14 AM
Martin Nielsen is entered in the "Steampunk Myths and Legends" update: View Challenge Page (

Latest Update: Final Image: The Frozen Atlantis (

11 November 2008, 11:17 AM
Oh yeah!
I'll definately follow this one!
Good luck mate :)

11 November 2008, 11:25 AM
Well thank you. And good luck to you too.

11 November 2008, 08:08 PM
Hey Martin,

Great that you enter to this challenge my friend, and cant wait to see your first ideas :D. Good luck !! Cheers!! :beer:

11 November 2008, 08:11 PM
Here you are! :)Thanks for the welcome, Martin and a great Challenge to you!

11 November 2008, 08:40 PM
Thanks Ferx and Thaldir :) Let's rock :beer:

11 November 2008, 08:43 PM
*pops in to say hello to Martin :) good luck *waves

11 November 2008, 08:45 PM
heyyyyyy bro!! :bounce: first thing .. i saw your latest work :eek: totally kickass!! ( will post a comment soon .. been really lazy and busy with work ... ) i now wish you all the love n luck for this new challenge! :love: will be on the lookout for your concept! :p
cheers bro! :beer:

11 November 2008, 09:47 PM
Thanks Ivy00 and nwiz25 :) Let's all make beautiful art :arteest:

11 November 2008, 12:53 PM
Martin !
Nice to see you here in this contest again !

11 November 2008, 12:55 PM
Hi Martin ! Nice to see you in the challenge, good luck :)

11 November 2008, 02:28 PM
It is so good to see you again! let's get the "challenge party" started! :)

11 November 2008, 02:35 PM
Thanks gpepper, DeeVad and Donglu-LittleFish :) Let's get it on :bounce:

11 November 2008, 03:29 PM
hey there,welcome to the challenge.,ill keep an eye on this thread for sure:)all the best and good luck

11 November 2008, 09:35 PM
Hey Martin Happy to see you and good Luck to you Cheers
:applause: :applause: :applause: :applause: :applause:

11 November 2008, 11:56 PM
Many thanks MichaelZHsee and scala :) I'll post something very soon now...

11 November 2008, 12:01 AM
HI Martin, great to see you here again!Good luck mate!

11 November 2008, 12:11 AM (

And we're on the road... I guess we all know the myth about Atlantis. The ancient city that sunk into the ocean. In this concept the city is in steam punk style (of course), and the people are so advanced, that they are actually able to prevent their fate. Using their technology they build a big freezing tower in the hope of saving the city. And just before a giant wave is about to roll over the city, they activate the tower, and the wave is suddenly frozen and stopped.

11 November 2008, 12:12 AM
Thank you OKMER :) Nice to see you here too again.

11 November 2008, 01:21 AM
good to see ya in as well, best of luck and have much fun mate! lets rock :D :buttrock:

11 November 2008, 01:24 AM
Pretty sick design and ambitious as well. Can't wait to see more!!

11 November 2008, 01:29 AM
Hey Martin,

simply COOL !! :D Great first WIP, like a lot the concept :buttrock:

11 November 2008, 02:33 AM
nice going martin,interesting concept,looks less steampunk but i like the electriying tesla thing:D

11 November 2008, 03:17 AM
wow.. Your concept art is cool, I cant wait to see the final :)

11 November 2008, 07:09 AM
I like the concepts of your, i thought that antlantis only underwater but you did great here you've freeze the entire city. Keep it up

11 November 2008, 08:18 AM
TheFirstAngel: Thanks ace :)

DanLuVisiArt: Yes, I guess it's pretty sick and ambitious. I even plan to do this in 3d!

Ferx: Thanks :)

MichaelZHsee: Thank you :) This doesn't look steam punky at all! I really need to some designs when modeling the buildings.

eevilmouse: Thank you :)

nash88: Thanks :) I have actually heard several different stories about Atlantis, and I believe one of them was about i giant wave.

11 November 2008, 08:54 AM
pretty cool looking start :thumbsup:

11 November 2008, 09:46 AM

go on, it's a nice begining

11 November 2008, 09:55 AM
Thanks Squibbit and SergioSantos :) I think next step will be to create some 3d mock-ups of some buildings. Nailing the steam punk style.

11 November 2008, 10:32 AM
Wow, great start Martin!
Just ad a bit of punk and a dash of steam and this will be perfect.

11 November 2008, 04:55 PM
Hej Martin,

And you are up and going again, with a beautiful idea :scream:!
Are you going 2d or 3d on this?

Good luck!

11 November 2008, 06:55 PM
Try: Thank you :) A lot more punk ;)

musi: Hello and thanks my friend :) I think I'll do 3d for this one.

11 November 2008, 07:38 PM
Whaaaaaat, that pretty amazing!
Epic scenery you've got going on. Can't wait to see this in production.
Go go go! ;)

11 November 2008, 07:44 PM
Hey Martin,

That is a cool looking concept painting. Great stuff and this will be nice to see complete.


11 November 2008, 07:48 PM
Martin - nice concept, great start; looking forward to more. :beer:

11 November 2008, 09:27 PM
doffer, mmoir and RupertD: thank you everybody. It is the society around here, that makes this extra fun and encouraging :)

11 November 2008, 11:49 PM (

Just to show you that things are in progress. Here's some bridge elements. I think that textures will be more important than polygons, because most buildings will be away from the camera.

11 November 2008, 11:50 PM
WOW what a great start... that bridge looks incredible even in its infant stage :buttrock:

11 November 2008, 03:04 AM
It's an excellent idea and you're off to an excellent start. It's great to see you in another challenge Martin. Good luck

11 November 2008, 08:10 AM
MechaHateChimp and mdavid: Thanks guys :)

11 November 2008, 08:24 AM
looking good and I like the idea keep going :bounce:

11 November 2008, 09:08 AM
Interesting concept mate....can't wait to see some more as it progresses!

11 November 2008, 11:19 AM
thebest: And thanks to you too :) More updates should follow this weekend.

11 November 2008, 08:24 PM
Hey Martin,

You are putting a lot of steam on your concept, great!! Like a lot your bridge design, really match with steampunk concept and a bit with Julio Verne´s sci-fi style, really great!!
Cheers my friend!! :beer:

11 November 2008, 09:50 PM
great concept and good start on the modeling :) keep it up !

11 November 2008, 10:17 PM
Ferx and collings: Many thanks you two :) I have some new modules ready very soon. I'll post later...

11 November 2008, 10:23 PM
Nice start of modeling, Martin!
Looks like it's going to be a spectacular building.

11 November 2008, 12:44 AM (

Street lights, as promised.

11 November 2008, 12:48 AM
Thanks musi :)

11 November 2008, 01:31 AM
Great concept. Looking forward to see how this will progress. :)

11 November 2008, 01:42 AM
Good Stuff!! I love how that bridge is looking already!

11 November 2008, 05:02 AM
It's a lot of work to do, and you're putting it together really well, I'll love to see the evolution...

11 November 2008, 05:34 AM
Hey Martin,

Great models with really cool touch :D Specialy love the spherical lamp, cool!!
Cheers!! :beer:

11 November 2008, 11:08 AM
Hello Mr Nielsen!

Good to see you here again! Thinking of entering the challenge again myself lol.. Loving your idea and sketch and the whole Tesla vibe youve got going on!

11 November 2008, 12:17 PM
Rochr: Thanks :)

Intervain: Thank you :) I'll do the layout of the Atlantis transit system soon.

SteevieWoo: Many thanks :) Yes, a loooot of work. I'll need to do some clever instancing of the modules to complete this scene.

Ferx: Thank you my friend :) Glad you like them.

Selina42: Hey! You're back! It's really great to see you again. Please let me know if you enter :)

11 November 2008, 01:43 PM
Steampunk Atlantis? Sounds good. I'm looking forward to the updates. Good luck!

11 November 2008, 11:26 PM (

Some layout rendering.

11 November 2008, 11:27 PM
RicoD: Thank you :)

11 November 2008, 11:48 PM
Looking good mate! keep it up!

11 November 2008, 11:53 PM
And thanks to you balfs21 :)

11 November 2008, 03:24 AM
very nice construction, good luck

11 November 2008, 02:41 PM
I remember you, martin, clearly. You followed Donglu's UU challenge as a good friend. She loves have artist friends like that. Thank you very much for being there.

Good luck to you.

11 November 2008, 03:27 PM
wow, nicely detailed bridges, nice work man.

I foresee a region rendering in your near future :D

11 November 2008, 03:43 PM
keep going Friend :thumbsup:

11 November 2008, 05:27 PM
You got such a complex and sophisticated structures going on! Keep it up!

11 November 2008, 06:56 PM
Korline: Thanks :)

JackZhang: Thank you, Jack :) Yes, I remember all the troubles Donglu had to face with the concept. But I think it ended pretty well :) I'll do my best to give my support to the both of you.

SNoWs: Thank you :) If you refer to my polycount, there's no trouble yet. I have rendered much more polyhell than this on my system. But in the end terrible things can happen for my cpu and RAM ;)

thebest: Thanks, I will :)

Donglu-LittleFish: Thank you, my friend :) The real issue here is to mix the beauty of Atlantis with the raw "dirty" look of steam punk. Not an easy task!

11 November 2008, 08:28 PM
Hello ! I like the street lamp with the spherical design on the page before. Look original to me.
I keep an eyes on your WIP, it look interresting. Full 3D ?

11 November 2008, 09:43 PM
DeeVad: Thank you :) I was looking at some pictures of classic street lamps in London, and I was very inspired of them. I think there's a lot of steam punk in there designs. This scene will be in full 3d. Maybe if time is getting short, I'll paint some figures as well.

I know there's not much to give feedback on right now. That's the the downside for me doing 3d as opposed to 2d. It's much faster to obtain a good starting point when doing paintings.

11 November 2008, 08:51 AM
Hey Martin,

That structures really look amazing, like a lot the design on it, cool!! Cheers friend!! :beer:

11 November 2008, 09:46 AM
DeeVad: Thank you :) I was looking at some pictures of classic street lamps in London, and I was very inspired of them. I think there's a lot of steam punk in there designs. This scene will be in full 3d. Maybe if time is getting short, I'll paint some figures as well.
I know there's not much to give feedback on right now. That's the the downside for me doing 3d as opposed to 2d. It's much faster to obtain a good starting point when doing paintings.

Thanks for the ref idea, and for the 2D Vs 3D, the fact is on my thread I would like to tweak a bit the view angle of my scene. Arghhhhhhh ! I can't without destroy all. This is my pain in 2D.
May be I will start over mine with a 3D dummy, I don't know for the moment. 3D is "Slowly but Surely"

11 November 2008, 02:21 PM
A Steampunk Atlantis? Brilliant! I'm surprised no one else though of that: It's so obvious and original at the same time. Great concept so far. It might be fun to push the shapes of things a bit further: This may be steampunk, but Atlantis wasn't settled by Londoners. How would the Atlantean take on the technology of the era differ from those of Victorian England? Just some thoughts, but keep going with it. Good luck and have fun!

11 November 2008, 02:45 PM
Ferx: Thank you, buddy :) Always ready with some encouragement and support :beer:

DeeVad: He he he, "slowly but surely". I'll remember that one ;)

walrus: Thanks, ace :) To be honest I was a bit worried about have many Atlantis-themes, I had to compete with in this challenge ;) I really rushed to be the first to present an Atlantis-idea. But fortunately I'm one of the few in here :)

And thanks for the feedback, always useful :)

11 November 2008, 03:17 PM
wow! awesome start. dam you've been busy. can't wait to see where your going with this : )


11 November 2008, 07:07 PM
Hello Martin,

Good to have you back! I checked out your portfolio, and your incubator chamber ROCKS!!
Can't wait to see what you do in this challenge.

Best of luck,


11 November 2008, 07:24 PM
Neubius: Thank you :) Right now I'm working on the ice wave.

sasquatch70: Many thanks :) "The Incubation Chamber" is somewhat strange. Some people love it, while other are more lukewarm about it.

11 November 2008, 07:53 PM
Hey, I picked Atlantis as well. Will be interesting to see how both our concepts develop and what the similarities and differences will be.

Im focusing on the Militaristic side of the myth (according to wikipedia anyway) .

Loving those bridges, im planning on having some steam trains on large viaducts, and maybe some Zepelins. Love the idea of freezing the ocean to prevent the flooding!

11 November 2008, 11:50 PM
Hey Martin!

Just entered though with 5/6 characters in the scene i dont see my chances of finishing as being all that strong! Haha we'll see how it goes!

Loving the detail of the arches youve been making! Looking forward to more!

Catch you soon! :beer:

11 November 2008, 09:23 AM
Nice Martin :) Show the world what Denmark is made of.

Besides beer.

11 November 2008, 09:30 AM
Hey Martin,

Some nice and complex structures you´ve created.
Trying to build som bridges myself but I suck on 3d so...
Looking forward to see what will come out of this.

11 November 2008, 10:13 AM
To be honest I was a bit worried about have many Atlantis-themes, I had to compete with in this challenge ;) I really rushed to be the first to present an Atlantis-idea. But fortunately I'm one of the few in here
I know what you mean. I was worried this place would be full of waterskiing ducks. But what you're doing shows a lot of style - I really like your progress so far. Keep up the great work buddy

11 November 2008, 11:38 AM
xtremepenguin: Thank you :) I'll have a look at your entry then.

Selina42: Hello Selina :) Good to hear. I'll drop by later.

Deje3D: Hey :) Me equal to danish beer!?... No, never... ;)

Norberg: Hello and thanks :) People like you don't need 3d :thumbsup: I wish I could paint like you.

mdavid: Hey my friend :) So great you're back, and I can see you haven't lost your sense of humor ;)

11 November 2008, 12:21 AM (

Hello again. Continuing blocking out key elements for the layout. This time the giant wave.

11 November 2008, 06:46 AM
Wow cool idea. A giant frozen wave, very handy for chilling beer and hockey and skiing are naturals! Great work so far.

11 November 2008, 07:03 AM
nice progress so far, your image already has a nice ice-cold feeling :-)

11 November 2008, 07:40 AM
soapy: Thank you :) Eternal frost it is. Or at least as long the device is on ;)

Creoative: Thanks :) Still a lot of work to do here. Next up is a block out of the freezing device.

11 November 2008, 08:58 AM
looking great already :wip:

11 November 2008, 09:02 AM
The wave looks very good so far!
Great progress, Martin :thumbsup:

11 November 2008, 09:47 AM
thebest: Thanks the very best ;)

musi: Thank you my friend :) The wave still needs some work, I think.

11 November 2008, 09:51 AM
That's one nasty looking big wave!!!

Looking good mate, keep the updates coming!

11 November 2008, 11:56 AM
that wave is a real thriller!
let's hope nobody accidently pushes that red button on the freezing device :)

11 November 2008, 12:08 PM
balfs21: Thanks :) Yeah, the wave is supposed to look really threatning!

NR43: Thank you :) I plan to add some buildings into the ice, indicating that the wave already reached the doorstep of the city!

11 November 2008, 02:28 PM
Hey Martin!

I glad for see you again in the challenge. Great concept and looks like beautiful so far :thumbsup: . Good luck mate :beer:

11 November 2008, 11:53 PM (

Begun working on the freezing device. Tesla coil style.

11 November 2008, 11:55 PM
And thanks to you, ahmetekn :) Looking forward to see what you come up with this time.

11 November 2008, 07:30 AM
Hey Martin,

Love the giant wave!! incredible!! puts a fantastic and dramatic touch on your concept, great!! The designs for your tech objects are awesome!. I want to see your whole concept finished for christmas, that would be a great gift!! Cheers my friend!! :beer:

11 November 2008, 07:53 AM
Nice! It looks just like the ones out of Red Alert 2, if you have ever played it!

Great stuff!!

11 November 2008, 08:37 AM
Ferx: Hello and thanks again :) I can't promise anything for christmas though ;)

balfs21: Hey and thank you :) Yes! I have played Red Alert a LOT of times! The 3. is quite fun actually :) Mind you that this is just the top part. The tower is much higher.

11 November 2008, 11:45 PM
Wow Martin thats looking sooooooooooooo good! Was thinking of doing something Tesla orientated for my crystal ball - if i ever get around to it that is! ;)

And youre producing excellent quality stuff at an impressive rate too! I, er, still havent started on it - its been one of those weeks - but maybe tomorrow! Regardless i shall be cheering you on with this cos its bloody great!

11 November 2008, 11:55 PM
youd better post some goliaths to beware these nice looking towers of getting blown to shreds by tanja ^^

good luck in the competition and most important lots of fun

11 November 2008, 01:30 AM
Selina42: Thank you my friend :) Good to have such a dedicated fan by my side ;)

oneandonlyDiscoStu: Thanks :) Tanya is damn good at blowing things up. But I assure you, she won't get near this thing ;)

11 November 2008, 02:49 PM
Hi Martin!
Yeeahh steam under water should make big black bells:)lol.
Great structure you've already made.Can't wait to see how'll you work this out.
Indeed I think Atlantis should really fit well with steampunk.
HAve fun mate

11 November 2008, 05:24 PM
geeees!! :eek: i missed a lot!! :eek: i gotta hand it to you with your 3d skills man! i wouldn't have been able to work quickly :| .. ( in fact come to think of it .. i'm still struggling with my own work :O ... )

i'm very curious to see your next update! good luck mate! :thumbsup:

11 November 2008, 06:39 PM
Cool subject u chose.I think finish piece will be very dreamy and dramatic:thumbsup:
The giant wave has a great water feel to it. Keep updating

11 November 2008, 07:30 PM
OKMER: Thank you so much :) Yes, according to the myths, the Atlantis people were very advanced. So steam punk should blend very well with this ancient theme. Still it demands a lot of attention to art direction of course.

nwiz25: Hey buddy:), thanks for comming by. I was beginning to wonder where you were ;) I'm still working with this freezing device. I plan to nail the block-out of all important elements first.

Micro26: Many thanks :) I will.

11 November 2008, 01:52 AM (

Further tesla coil developement...

11 November 2008, 02:17 AM
Nice mate....the nodes at the side give it a great'll look great when you add the lightning! :thumbsup:

11 November 2008, 10:41 AM
This just gets better and better. The frozen wave makes a powerful image and the teslar coil device looks wonderful. I find it ridiculously hard to make suggestions with threads like this one, so I'm thinking I'll be cheering you on and enjoying your progress

11 November 2008, 12:34 PM
balfs21: Thank you :) I'm thinking about making the scene at sunset (or -rise), so that the blue lightning illuminates it's surroundings. That could look cool.

mdavid: Thanks champ :) I'll do my best ;)

11 November 2008, 01:04 PM
Sunset would be better, being the end of the day, it would also symbolize the possible end of the civilization?! Also the sky is more moody at sunset whereas sunrise is more crisp and clean!

11 November 2008, 02:59 PM
That's true, balfs21 :)

11 November 2008, 04:48 PM
Tesla towers system are greats :thumbsup:

11 November 2008, 11:51 PM (

Just a small update this time.

11 November 2008, 11:53 PM
They sure are, DeeVad :)

11 November 2008, 12:01 AM
Atlantis people fighting against nature... I really like your modification on the story.
Good Luck! images/icons/icon13.gif

11 November 2008, 06:27 AM
looking great :thumbsup: can`t wait to see more

11 November 2008, 07:42 AM
cg-designer: Thank you :)

thebest: Thanks :) Hopefully you will see a lot more. Still so much work to do.

11 November 2008, 08:07 AM
Fantastic progress Martin. This is looking to be the best work I have ever seen from you! Just love all the details!
No coments other than ...:thumbsup:

11 November 2008, 09:28 AM

great modelling. great design. :bowdown:

(but where is the steam...there is punk...but no you already have plans for this?)

bye elektro

11 November 2008, 10:05 AM
ooo, what is this gonna be? The cogs look great!

11 November 2008, 10:40 AM
Try: Thank you :) Hopefully this one will be my best. I sure put a lot of efforts in this.

cpt-elektro: Thanks :) Oh, there will be alot of steam! The generators that deliver all the electricity for this device will be steam driven. I'll get to those in the next update. If you look closly, you can see some steam pistons driving the arm mechanism.

littleac: Thank you :) It's the freezing device :)

11 November 2008, 08:42 PM
Hi Martin! Keep going!!! Loving all the details! :D

11 November 2008, 09:51 PM
looking great man! you have a bunch of details geometry here. looking forward to see the first pieces textured :) '

11 November 2008, 11:54 PM
Great work, Martin :)
It all looks very nice.
You've got some very nice details in your models.

Keep the spirit high, and it'll all turn out fantastic for sure.

(sorry that I've got no crit, but it seems like your on top of everything)

11 November 2008, 11:57 PM (

Started working on the steam driven generators.

11 November 2008, 12:04 AM
Donglu-LittleFish: Thanks my dear friend :) I will! I will!

collings: Thank you :) It's gonna be hell texturing all this. I think I have to use procedurals whenever I can.

doffer: Thanks man :) It sure feels good working right now. I hope it will last... Actually I'm not sure about the size of these new generators. On the other hand this device sure needs a lot of power!

11 November 2008, 12:12 AM
Hello martin I see you are really into steampunk!! hehe!!! You have a great concept man, very original. So far you seem to have most of it well thought of. I'll try and post some critique when the composition is more complete. Keep it up!!!

11 November 2008, 07:30 AM
Hey Martin,

That TeslaCoil is simply ..... INSANE!! :D Awesome model my friend!! You deserve a big tequila bottle :D Cheers!! :beer:

11 November 2008, 07:46 AM
alarihos: Thank you so much :)

Ferx: Thanks man :)

11 November 2008, 11:14 AM
Try to differ each side of these tesla arms - for instance one would have 3 wires, or smaller bulb.
The other thing - such a hudge tesla wouldnt fit to your concept - i suggest decreasing size of barrels at the bottom.
Great model after that!

11 November 2008, 11:25 AM
Norad1982: Finally some feedback :thumbsup: I will definitely change the position of the steam engines.

11 November 2008, 11:18 PM (

I changed some things in this new update. It works better this way, I think. I'm also gonna try some of the asymmetry suggestions in the next update.

11 November 2008, 03:02 PM
Fantastic work Martin, i eagerly await updates.

11 November 2008, 03:20 PM
Nice gadgets Martin :)
Looks very complicated to me... Just what's needed for the steampunk look!

11 November 2008, 03:26 PM
great update man :) looks like you found a good production speed. Very promising :thumbsup:

11 November 2008, 05:09 PM
handlebar: Thanks man :)

musi: Thank you :) I can make a blueprint for you ;)

collings: Thanks :) I try to add something new to my project, whenever I have the time :)

11 November 2008, 11:46 PM (

More details and lighting test.

11 November 2008, 12:13 AM
Hey Martin,

Cool test my friend, love the lighting mood and color for the tesla coil. Perhaps some lights (more orange and yellows) for the turbins and other parts, to see that the tesla is in operation and the spheres a bit more brilliant with self light, only a comment :)

Really great work Martin! Cheers!! :beer:

11 November 2008, 12:36 AM
Yeah Ferx right.

Might add some sparks and debris between the bolts and pole.

11 November 2008, 07:48 AM
Ferx: Thank you for your feedback :) Yes, I plan to add lamp lighting as well for this one.

nash88: And thanks to you :) There's gonna be a lot of effects in a later update ;)

11 November 2008, 08:55 AM
lol u have some action here looking nice ......u are going on the right track for sure ....keep going:beer:

11 November 2008, 02:20 PM
Yeah! You are adding effects now! It is looking super sharp, Martin!!! Keep it up! :cool:

11 November 2008, 05:57 PM
This so cool , the effects and modeling are superb man.
Definitly waiting for more updates.

11 November 2008, 07:17 PM
thebest: Thank you :)

Donglu-LittleFish: Hey Fishy :) Right now the effect is only for testing. But I'll add much more later of course.

Micro26: Thanks :) Kick-ass project you have in this challenge :thumbsup:

11 November 2008, 01:16 AM
I agree with the others. This image is fantastic. I'd be thinking about a bit of glow around the balls from which the lightning is coming, but you've already said you plan for all sorts of effects. So I'll happily look forward to seeing what you do

11 November 2008, 07:56 AM
Really cool stuff Martin. I loved the mood of lighting as well. Keep it up :)

11 November 2008, 08:24 AM
Another nice work which I see the first time.
Great theme! I have thought of steempunk atlantis too, but it seemed to be too big for me ^^.
Good luck and keep it coming. You're doing very well!

11 November 2008, 12:36 PM
mdavid: Thanks my friend :) I really look forward to all the effects in the scene. It's the most fun part of the process, I think. But there's still so much hard work to do, and I reall need to nail this part first :wip:

anoxymus: Thank you :)

yakonusuke: And thanks to you :)

11 November 2008, 12:58 PM
impressive work ..bro..!:applause:

cheers { win Nintendo wii}

11 November 2008, 02:16 AM (

I think I'm gonna leave it for now. I need to see other objects...

11 November 2008, 02:17 AM
Thanks cyberdodo :)

11 November 2008, 02:56 AM
i love how this looks O_O

11 November 2008, 09:21 AM
I really like the mood of the piece, it's coming along nice :)

11 November 2008, 09:40 AM
Another thing - lightning is much brighter than a street light, or light coming from this sort of control room - it should be the brightest source of light. How did you make this spark btw?

11 November 2008, 01:57 PM
Jeepster: Thanks :)

AUMAKUA: Thank you :)

Norad1982: The lighting is not final at all. I only added some lights for test purposes. In fact the window and streetlight material is just the same here. I totally agree, that the two light sources should be different.

11 November 2008, 02:13 PM
holy cow!! :eek: ... amazing light works bro! :applause: on the other hand, in regard to what Norad1982 commented ....
i did a little search and found these :

i think, it's like .. as lightning strikes .. the glow could be overall or fading out .. ( hope i made some sense :argh: ) .. ummm .. check these out ...

n this ...

this one is massive! ... you'll get a much better idea :eek:

as for me ... i'm very slow this time :cry: .. very much lagging behind :( ... i need to pick up speed before it's too late :| ... i really hope i do :O

overall .. very cool update bro! all the best! :thumbsup:

12 December 2008, 12:03 AM (

Started constructing corner buildings. Of course I can't model an entire city, so I need to do some standard buildings, and then cleverly place them in the scene.

12 December 2008, 12:05 AM
nwiz25: Thanks for the kind words and references. I hope you find the strength to complete your entry :)

12 December 2008, 03:04 PM
as always mate I like ur updates :beer: keep going

12 December 2008, 10:19 PM
Looks awesome!! Many details..I love details. Very strong entry mate. Looking foward to see your updates. Good luck Martin and all the best!

12 December 2008, 11:04 PM (

Two more to the collection.

12 December 2008, 11:07 PM
thebest: Thanks :) It's so good that you come by so often :beer:

decosouza: Thank you :) Detailing is cool, but also hard work. I should be careful not to add too much to each model.

12 December 2008, 07:46 PM
Dude, You're not doing too bad yourself. Your stuff is looking great and will be crazy when you get everything together and completed. Everyone is looking at your entry and waiting for it all to come together. Thanks for stopping in and giving me a shout. I really appreciate it.

12 December 2008, 11:09 PM (

More buildings to the collection.

12 December 2008, 11:12 PM
scho81: Thanks man :) I know these updates aren't that exciting at the moment. I just need to add enough buildings, so I can create my cityscape. Meanwhile I'll keep posting updates, just to show that everything is moving on :) Argh... 40 days left :sad:

12 December 2008, 10:56 PM
I know these updates aren't that exciting at the moment.Actually I think they're going really well. As the saying goes, Rome wasn't built in a day and we don't expect Atlantis to be that quick either. I'll be interested to see how your city sits alongside the water, especially in the way you handle the edges of the city and any barriers, walls etc against the ocean. This is a strong entry and you're making really nice progress. Keep up the great work

12 December 2008, 12:32 AM
I want more pipes around the houses :P
nice work, keep it up :)

12 December 2008, 05:37 AM
Hey Martin,

Really cool buildings, like the style on them!! Your concept rocks my friend!! Cheers!! :beer:

12 December 2008, 11:43 AM
mdavid: Thank you so much :) I know it's hard to give any feedback on my entry at this time. These single models don't give much information about the final picture. So you guys just have to wait a bit longer ;) Regarding the ice wave border, I just watched the incredible Diablo3 cinematic trailer again. And in one shot you see a city almost built into a big rock wall. Something similar in my scene could work, with buildings partly swallowed by the wave.

anoxymus: Thanks man :) I plan to add a lot of pipes. One cool thing could be a piping system around the city. Just like the old aquaducts.

Ferx: Thanks my friend. It helps a lot with your encouragements :)

12 December 2008, 11:08 PM (

Cityscape layout.

12 December 2008, 11:25 PM
Looks really great man :) it's cool to see it all comp together ! Keep it up.

12 December 2008, 11:46 PM
Dear Martin I know you from Uplift - you are a great artist and things you doing here are really really great. This is a great idea, I love Atlantis since childhood days.

Just wanted to say you'll need a glorious and majestic lightning bolt on the freezing machine which fits to the glory and majesty of the Atlantians. :thumbsup:

12 December 2008, 07:36 AM
yeah at last all together :bounce: keep going

12 December 2008, 08:33 AM
collings: Thank you :) Yeah, it really boosted my confidence seeing together :)

Kerem: Thanks for that! :) And the feedback :thumbsup:

thebest: Thanks, man :)

12 December 2008, 02:33 PM
I know these updates aren't that exciting at the moment. I just need to add enough buildings, so I can create my cityscape.

Hi Martin, I have always been keep an eye on your thread, and your efforts do show up with every update you make. I studied 3D before and I know how time consuming the modeling part is and especially when you would have to synchronize texture, lighting, rendering, post effect all together afterwards.
Your last update is looking very tight and sharp, keep going like this, the final resultat will be great! :)

12 December 2008, 03:54 PM
I like it! you're almost done... yipee can't wait to see the final render.

12 December 2008, 03:58 PM
Looking great, keep it up!

12 December 2008, 07:32 PM
Donglu-LittleFish: Thanks my friend :) I do hope so.

nash88: Thank you :) I wish that was true ;)

xtremepenguin: Thanks :)

12 December 2008, 08:45 PM
Hey Martin,

Woow Really cool image, like a lot the lighting mood on it, very dramatic, great!! That freeze wave looks amazing!
Perhaps yo need some elements on the foreground, maybe another Tesla coil closer to the viewer on the right part of the canvas, with some people on it, only a comment :)
Superb work my friend!! Love your concept! Cheers !! :beer:

12 December 2008, 10:30 PM
Ferx: Thanks my friend :) I thought about the same thing with multiple teslacoils. It would also make more sense. It is a very big area it needs to freeze. I also considered some sort of platform with some characters on.

CGS staff: Please make new a deadline for this challenge! :)

12 December 2008, 12:27 AM
Looking good, how much modeling do you have left to do?

12 December 2008, 12:33 AM
you've definitely done A LOT Martin!
(have fun texturing. muahaha)

12 December 2008, 08:42 AM
SNoWs: Thanks, man :) Too much I'm affraid. I would like some more buildings, a train on the bridge, people in the foreground etc...

JackZhang: Hey :) Yeah a lot... But nothing good yet ;)

12 December 2008, 09:09 AM
I love the concept.

I saw these pics recently and thought they might be useful for your waves:

(sorry if it was already suggested)

12 December 2008, 05:16 PM
Thanks for that :) Nice ref ;)

12 December 2008, 03:07 AM
It's fantastic seeing the city taking form now. Excellent update :thumbsup:

I liked the wonderful ice photos referred to in the post above. I can't remember the actual science behind that kind of thing and have not seen those particular photos before, but as I understand it, the different colours of the ice are caused when water drips into something like the fissures in a glacier. The captured water contains fewer air bubbles than the surrounding ice and so it freezes in a darker blue colour than the surrounding ice. When that part of the glacier eventually breaks away or begins to melt it reveals those marvelous multicolored ice sculptures.

Or something like that!

However, in your myth, the wave would have been frozen in one hit, so technically the ice would contain a much more consistent amount of air bubbles. Which would make ice of a consistent colour. So I'd personally encourage you to take from those images whatever you think makes a nice image and not worry too much about needing to copy the look of them precisely!

12 December 2008, 11:20 AM
mdavid: Thanks man :) I don't follow any specific physical rules. I only use what I think looks good in my piece.

12 December 2008, 11:33 AM
Been a while,
Getting along really great Martin!!!
A lot of work(wait for the texturing-part I hear you say, lol)
Waiting for more!

12 December 2008, 12:36 PM
Thanks ol'buddy :) Right now I'm having technical troubles with the wave :sad: For some strange reason it won't render out correctly in Maya anymore. I haven't changed any settings at all, but the displacement doesn't render with the correct mesh resolution. Almost all details are gone now. Sorry, I hope the 3d people can understand this ;)

12 December 2008, 11:58 PM (

I started adding buildings into the wave. I think it gives a good indication of the giant threat against the city! I also found a way to fix the displacement problem. Anyway it didn't make sense at all...

12 December 2008, 04:58 AM
WOW Dude:cool: Looks great. Beautifull details:thumbsup:

12 December 2008, 08:23 AM
man I`am so glade u could fix the problem .....looking good mate keep going :applause:

12 December 2008, 11:22 AM
madshooter & thebest: Thanks you two :)

12 December 2008, 11:46 AM
I really like your progress so far. Re using those buildings has really worked well. Would be cool to see a train or something on those iron arches (if that's what they are intended for)

12 December 2008, 12:02 PM
xtremepenguin: Thank you :) Yes, I plan to add a train.

12 December 2008, 01:45 PM
Hi Martin! This is looking great buddy! exelent ligthing it`s allmost like it has a cozy Christmas feel to it. Great Ice ref. you got there. would be wonderful if you get that look on your ice wave.
I can tell my Tor has passed by and messed up their TV antenna to.
Pour Atlantians no end to their misery. Reminds me of Island in a way only without geysirs (all the bad times i mean). :)

12 December 2008, 11:14 PM
I love the look of those buildings partly consumed by the wave. That adds so much extra drama and urgency to the scene. Wonderful!

12 December 2008, 08:09 AM
Try: Thank you :)

mdavid: Thanks ol' buddy :)

12 December 2008, 07:42 AM
Hi Martin, everything is coming together really nice!! :thumbsup: Any plans for some vehicles on the road and tracks?

12 December 2008, 08:39 AM
Thanks, MidPoint :) I hope to add a train. Right now I'm doing a loooot of unwrapping. I need to finish my current models, so I can be on top of things again.

12 December 2008, 08:58 AM
I hear you on the unwrapping part, I'm about to start on some serious unwrapping 2 (first have 2 finish up on my rocks), good luck 2 us both. :wavey:
Thanks, MidPoint :) I hope to add a train. Right now I'm doing a loooot of unwrapping. I need to finish my current models, so I can be on top of things again.

12 December 2008, 11:33 AM
One of my fav so far. Its a great landscape and it seems to be a cool texturing challenge.
The wave adds a great motion to the scene .
Have fun Martin:thumbsup:

12 December 2008, 11:20 PM
MidPoint: Unwrapping isn't the most fun part of the process. But once finished it'll be my time to shine! :)

Micro26: Thanks for that! :)

12 December 2008, 12:24 AM
Hey man! thanks for the compliment. I'm really loving yours. Really, beautiful subtle colours. I'll be keeping an eye on yours. Good luck!


12 December 2008, 10:40 AM
The environment is going really well, the concept is of epic dimensions, bravo!

12 December 2008, 12:50 PM
Those buildings in the wave adds alot to the image, nice detail :)

12 December 2008, 07:45 PM
domoarigato: Thank you :)

AUMAKUA: Thanks :)

anoxymus: Thanks, man :)

12 December 2008, 08:57 PM
Hey Martin,

Really cool!! Like a lot the detail of the buildings in the very moment of the wave impact, really fantastic touch! :D

12 December 2008, 11:50 PM (

Finally a new update... I worked with the sky this time, and I think it begins to shape up. I'm also happy to report, that I'm almost done with the unwrapping. It will surely help with some shaders and textures.

12 December 2008, 11:53 PM
Ferx: Thank you :)

And merry Christmas everyone! :):):)

12 December 2008, 12:58 PM
Hi Martin. Just saw your participating in this. Nice too see! Looks really cool. Alot of good progress too. very nice.

Ill just throw some thoughts on this one.. I think it would be cool if the dark-blue sky was covering all the space over the wave, like theres a real friggin storm comming together with the wave. Like all the horizon is just dark and only over the city theres some ligt comming through. Dunno how far you are with composing the picture yet, but would be cool with some close buildings. That way we really see the cool depth your picture have.

Keep it up man! And have a nice christmas.

12 December 2008, 11:48 PM
It just keeps getting better.

I'm glad to read you're almost done with the unwrapping and I'm madly looking forward to seeing how things look texxed up. Still no crits from me. At first I was thinking the energy/lightning things could fan out towards the storm/wave more but the more I think about it the more I think they would shoot straight up first before fanning out and dispersing into the atmosphere - exactly like how you show it.

Even without the tex, this is already a delightful and intriguing image

12 December 2008, 12:35 PM
aghill: Hey ol'buddy! :) Thanks for the feedback. This really helps.

A the moment the sun light comes from a very low angle, so it would be harder to seperate the wave from the city. A higher angle could work, but then I couldn't use that orange light color, which goes well with the blue tone in the picture. But I'll do some test renders in any case. The idea is good.

You're absolutely right that some foreground material is needed here. I just hope they'll grant me some more time. A the moment I'm away on holiday, so no updates these days.

mdavid: Thanks buddy :)

12 December 2008, 08:34 PM
Hey Martin,

Love the enviroment mood of the image, the orange light works really well! :D
Think Aghill have a good point about the darker stormy blue over the wave :)

Great work !! Cheers and merry christmas ! I wish you all the best!! :beer:

12 December 2008, 12:10 AM
Wow this is great. It's getting nicier.

Merry Christmas their buddy. :D

12 December 2008, 01:37 PM
Ferx: Thank you for the feedback :) I think if I hold the buildings in yellow, orange and red colors, I could use a less orange colored sunlight and still maintain a good color contrast. That way I can add a cloud shadow that covers most of the wave. It could work.

nash88: Thank you :) Same to you.

12 December 2008, 11:55 PM
Wonderful idea, done well. Happy holidays.

12 December 2008, 06:51 PM
I like the wave and the tower and the clouds creat a perfect mood.
Will be any people there?

12 December 2008, 12:48 PM
Hey Martin I was just scrolling through pages and found your thread. I just missed your thread Dude:) Your Dominance war concept was real cool. And now Steam punkish city looks beautiful. No comments at this stage:D as you have already completed lot of things. Its time to see some texture and lighting:) and you should also hurry as deadline is close.

01 January 2009, 10:01 PM
That wave is cool. I can really see swallowing the city. Keep up the good work

01 January 2009, 02:26 PM
Kilduff: Thanks :) And happy new year.

CuriousLobster: Thank you :) Yes, I plan to add some people.

madshooter: Thanks, I remember you perfectly :) I don't fear any deadlines though, and I explain that later.

wildcory1: Thank you :)

To everybody: It has been clear to me for some time now, that there is no way, that I'll be able to reach this deadline. Doing a 3d piece like this one is just to much work for me, when I have a fulltime job and a life to live. And I won't deliver an entry, that doesn't reach my own expectations. So yes, I'm out of this challenge. It is of course irritating, because it is the first time, that I have to bail out on these challenges.

This doesn't mean, that I won't finish the piece. I came a long way with this, and I'll keep posting updates until finished. I guess a Choice Award have to be my new goal instead :)

01 January 2009, 09:44 PM
CuriousLobster: Thank you :) Yes, I plan to add some people.
Good :)

To everybody: It has been clear to me for some time now, that there is no way, that I'll be able to reach this deadline. Doing a 3d piece like this one is just to much work for me, when I have a fulltime job and a life to live. And I won't deliver an entry, that doesn't reach my own expectations. So yes, I'm out of this challenge. It is of course irritating, because it is the first time, that I have to bail out on these challenges.

This doesn't mean, that I won't finish the piece. I came a long way with this, and I'll keep posting updates until finished. I guess a Choice Award have to be my new goal instead :)
It's a pity you will not be able to finish it in time for the challenge, but looking forward to see complete picture. Good luck!

01 January 2009, 10:14 PM
sorry to hear that Martin. I think our disadvantage is that we made big scenes with lots of models etc. I am trying to wrap up the scene too but its going slowly. Anyway this was my first challenge and I will make more simple scenes next time :)

01 January 2009, 10:11 AM
That's a real shame you won't make the finish on time, Martin, but I fully understand and respect your reasons (I admit that I'm feeling nervous about the deadline too!) The really cool thing is that the progress you've already made has been fantastic. Even in its unfinished state there is a whole lot to like about it and it's been a joy watching it develop. I hope you manage to complete this piece in your own time and wish you a brilliant and successful new year too

01 January 2009, 10:58 AM
We wish have a great year and we respect what decision you've made. I believe that you can still make this great artwork done.

Good luck there.

01 January 2009, 02:27 PM
CuriousLobster: Thanks for that :)

anoxymus: Thanks. Yeah, it's a hard life doing 3d ;)

mdavid: Thanks my friend :) You too.

nash88: Thanks buddy :)

To everybody again: ok. I just made the wonderful discovery, that even I can get confused about dates. It seems that during this writing, I have 9 days left and not only 2! Of course this doesn't mean, that I can finish my piece in time for sure. But it sure means, that we can hold the funeral for another week! :) I keep updating, and then let's see what happens.

01 January 2009, 05:11 PM
"I'm not dead yet! Merely a flesh wound!" Well, good to hear it! It's looking nice so far - I love the entire palette. Two things I might suggest for lighting: It might be nice to see some more localized blue light from the electrical arc on the tower touching the rooftops around it. Secondly, the frozen wave isn't quite looking like ice yet - perhaps some more specularity, a bit of light refraction, and maybe even some translucency where it's thinnest? And, just as an idea, if you really get pressed for time, you could move right into Photoshop/Painter and finish it off there faster than making subtle changes and waiting for them to render. (Might add a nice painterly touch to things as well!) Anyhow, good luck! :thumbsup:

01 January 2009, 02:29 AM (

Seeing this WIP with all the colors now I must admit, that I feel a lot better about my entry now.

01 January 2009, 02:33 AM
walrus: Thanks :) Yes, the wave needs a lot more work.

I actually believe I can finish this entry in time now :)

01 January 2009, 05:34 PM
Hi Martin,

Great concept and modeling,
Walrus is right i think just finishing with photoshop or painter, your general composition is done, just small sugestion/opinion it would be great if you add a bit fog to get deep feeling, and work a little bit with material of wave in frozen,adjust the light over the windows more intensive(overlay photoshop)

i like the first sketch from you, it telling more about your concept because you see really clearly the frozen procces, probably you could add some building which is higher then wave/through the wave to get more dynamic composition,

just have a look"THE DAY AFTER TOMORROW"in google, :)i guess is not bad inspiration for you,good luck!

01 January 2009, 11:12 PM (

Worked on the wave material and tried new colors.

01 January 2009, 11:29 PM
Irawan: Thanks for the feedback. Always useful.

Ok.. Let's see what I need to do:

1) I need a big cathedral to the left, that is partly swallowed by the wave. That will contribute greatly to composition.

2) I need something more in the background. A couple of zeppeliners could be great, and they don't take too long to do. Some more duplicated buildings can also help here.

3) Some people walking around the bridges. Since they are so small, they can just be textured planes or painted directly i PS.

4) Finishing in PS with various painted effects like smoke from chimneys etc.

And what I would LIKE to have:

1) A train on bridge on the right.

2) Something in the foreground. A character maybe.

I can't see these two things happen.

01 January 2009, 11:53 PM (

Added a twin tower cathedral. I think it really add to the drama. Maybe I should add another high building near the wave in the background.

01 January 2009, 02:57 AM
This is really starting to look close to finished. Great work! The only crit I have is a very small one and my guess is you've already noticed it - since the tall towers appeared, it looks like at one point the wave was caught passing through the wall rather than around it. What I'm talking about here only applies to the front of the twin-tower closest to us. Everywhere else the water/ice looks just great. I'd expect it would be a quick fix in Photoshop

01 January 2009, 03:45 AM
Glad to see you are back Martin and almost finished! Keep it up :)

01 January 2009, 04:49 AM
Yup that twin tower cathedral is adding a lot to your scene. looks good:)

01 January 2009, 07:11 AM
absolutely stunning bro! :applause: me totally agree with david .. once that's covered up .. you're on your way home! :love: :bounce:
good luck bro! :thumbsup:

01 January 2009, 07:45 AM
hi martin,
one more opinion, the thunder/strong light in the middle must be influence to the surrounding.

the ideas with
1) A train on bridge on the right.
2) Something in the foreground. A character
thats will be great, it will make your picture more interesting!

best,good luck!

01 January 2009, 08:28 AM
mdavid: Thanks my friend :) It's a good thing, that I chose to give it an extra go. I really believe now, that I can get something acceptable out of this. You're right about the ice around the tower. It's a bit hard adjusting the mesh, when I can't see the displacement directly in the viewport.

anoxymus: Thank you :)

madshooter: Thanks man :)

nwiz25: Thank you ol' buddy :)

Irawan: Thanks for the feedback :thumbsup:

Actually there is a blue light source above the tower. But it needs a lot more intensity.

Yeah, those two things would be great.

01 January 2009, 09:05 AM
Hi Martin

It is beginning to get together really well. I like your concept and look very much. As mentioned by some of the others, I think you could improve the piece by making more depth in it. For example the bridge on the right side, almost looks like it have the same value the whole way. The part closest to us would probably have some more contrast and darker than the part in the back.

Also I think you could make the ice more icy :), by making the cracks more saturated. As lights go through those cracks it gets more and more saturated and therefore more blue.

Hope you can use some of it. I think you have done a really good job. Can´t wait to see the end result

best regards Rasmus

01 January 2009, 03:31 PM
Martin this has a really beautiful quality to it - realistic, but with a slightly otherworldly style.
I can't believe I missed this thread: I must be missing so many.

Good luck with this. Can't wait to see a larger version.

01 January 2009, 04:46 PM
hey Martin!
Looking really good! The colors are strong and the composition is just right. I only wish it wouldn't look so 3D ish... but that's personal taste. :P
Is the wave meant to look frozen? Because right now, it looks rather stiff... ;)

01 January 2009, 04:45 AM
Hey Martin,

Really cool composition, lighting and mood on your image, like a lot the cathedral building touch :D Think the building behind the bridge can be a bit mall taller to brake the negative space of the sky in that zone, and still thinking about some more bigger foreground elements, only a comment :) Really great work , I know that this image will be awesome. Cheers my friend!! :beer:

01 January 2009, 08:30 AM
berggreen: Thanks for the feedback. I can always use that :)

Roger Nobs: Thanks man :)

Hideyoshi: Thank you :) Yeah, it looks very 3d'ish - even for my taste. I hope I can do something about it in Photoshop. And yes! That wave is surely frozen ;)

Ferx: Thanks old friend :)

01 January 2009, 04:53 PM (

Software: Maya,mental ray,Photoshop

This is based on the myth about Atlantis. The ancient city that sunk into the ocean. The people here are so advanced, that they are able to prevent their fate. Using their technology they build a big freezing tower in the hope of saving the city. And just before a giant wave is about to roll over the city, they activate the tower, and the wave is suddenly frozen and stopped.

01 January 2009, 05:44 PM (

Lowres version

Software: Maya,mental ray,Photoshop

This is based on the myth about Atlantis. The ancient city that sunk into the ocean. The people here are so advanced, that they are able to prevent their fate. Using their technology they build a big freezing tower in the hope of saving the city. And just before a giant wave is about to roll over the city, they activate the tower, and the wave is suddenly frozen and stopped.

01 January 2009, 08:23 PM

i second the idea by ferx about adding some foreground elements. that would add more depth and would make the city look more monumetal.

i cant wait to see the final picture. its one of my vavorites because its not one of this action-packed-hero-scenarios :D

good luck


01 January 2009, 10:16 PM
cpt-elektro: Thank you :)

To everybody: This is it! No more time, which means this is my final :) I'm so happy, that I managed to deliver another entry. I was so close to bailing out, but I think I can live with this one :) Thanks everybody for your encouragement and feedback. This is truly the best challenge to be in, and I will surely participate again. 5 challenges in a row :)

01 January 2009, 11:54 PM
Martin congratulations on finishing! I like what you did with the wave and I'm glad that you added the train!:cool:

01 January 2009, 12:16 AM
Hi Martin,

Your final image is awesome! I love the sense of immensity, the color palette and the old age mood. The waves looks cool too. Congratulations!

01 January 2009, 12:39 AM
Glad you made it Pal, The final image is awesome every elements in much detailed. Congrats!