View Full Version : Steampunk Myths and Legends Entry: Tyson Ibele

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11 November 2008, 09:54 AM
Tyson Ibele is entered in the "Steampunk Myths and Legends" update: View Challenge Page (

Latest Update: Finished Video: Hemlock (

11 November 2008, 09:55 AM
Good luck guys :)

This topic fits an idea for a short film that I've had for a loooooooooong time. So I've already got my whole story and will be posting it soon :D

11 November 2008, 10:01 AM

Really looking forward to seeing what you come up with!

11 November 2008, 10:52 AM
Awwww... yeah! It's go time. :D

11 November 2008, 10:55 AM
Nice to see you here! Great Challenge!

11 November 2008, 11:10 AM
:beer: for a starter!!
Good luck!

11 November 2008, 06:15 PM
Hey Tyson, good luck man :beer:

Looking foward to see another great short like matrioshka :)

11 November 2008, 06:47 PM
oh man can't wait.

11 November 2008, 09:05 PM
Definitely going to try to keep up with you this time around Tyson :)

All the best.


11 November 2008, 07:21 AM
Good luck Tyson :)

Cant wait to see your entry


11 November 2008, 01:08 PM
Tyson in !
let show us some cool animation and compositing stuff !

11 November 2008, 05:24 PM
Hi Tyson! I'm a fan of your animation style. haha...Its really great to see you in this competition. Can't wait to see more from you! I'm new into this competition. Hope to have mroe people guiding me.

11 November 2008, 08:43 PM
You wont have any trouble finishing this challenge so looking forward to see how the pros do it the right way.
Just submit them sketches soon.

11 November 2008, 06:11 AM
Thanks for the encouragement guys!

Here is the synopsis of my film. The myths/legends that I am going to be adapting to my story are the ancient tales about the "Fountain of Youth"

A young man reaches the destination of a long journey: an ancient well whose waters are rumored to hold the key to eternal life, hidden in a small enclosure that looks thousands of years old.

Approaching the ancient structure, he notices that it seems to be frozen in time. There are rats scattered throughout the area, motionless, spiders that sit still in their webs, and cockroaches that do not move or twitch.

He also sees a dark figure, bent over, sitting by the well's side. He asks the figure if this is the well which grants eternal life, but receives is no response. He looks down into the opening of the well, but can't see anything inside. He pulls a coin out of his pocket and tosses it down, listening for a splash---sure enough, a moment later, he hears the splash of water deep below.

As the water splashes below and the man continues to peer down the well, he doesn't notice all of the insects and animals in the enclosure come to life. The spiders start spinning their webs again, the rats begin to scurry around, and the cockroaches scuttle into the various crevices of rock.

The man notices a rat suddenly scurry across his foot. He looks down and stomps on it...but instead of a fleshy "squish" he feels a hard, metallic crunch. He looks down and sees that under the rat's "skin", is a series of cogs and gears. The man is puzzled....but then notices the the dark figure also adjusts its posture and sits up straight.

The man notices the figure moving, and commands him to pull up a bucket of water for him to drink. The figure doesn't respond....the man's patience decreases and he yells at the figure to do as he says. Still no response....

Frustrated the man begins tugging at the well's rope to bring up the bucket. Suddenly..the figure reaches out and grabs the man's arm...uttering a warning in an eerie, mechanical tone. Surprised, the man attacks the figure...knocking him to the ground and revealing his true nature (that was hidden under a dark cloak). The figure is not a man...but instead, a clockwork machine, made of hundreds of tiny intricate gears and pistons. Startled by this discovery...the man begins to destroy the clockwork figure. Taking a nearby stone and bashing its head in.

With the figure destroyed, the man continues to pull up the bucket of water from the well. Once it's pulled up, he examines its contents (seeing the crystal clear water inside), and takes a sip.

Suddenly....he feels strange. He pauses for a moment....and takes another sip. He drops the bucket, and looks down at his feet. His skin appears animate....something is moving under its surface. The rippling under the surface of his skin continues up towards his abdomen, his arms, and finally his head. a burst of flesh and metal, countless numbers of pistols, rods, springs, cogs and gears tear out from under his skin. He screams in agony as his fleshly body is transformed into a mechanical device. The scene cuts to black as he screams, flailing on the ground, while large hordes of rats and bugs approach.

We cut to a young boy entering the enclosure. The boy approaches the well and looks down, innocently, disregarding the dark figure by its side. Peering into the opening of the well, the boy tugs on the rope to bring up the bucket of water----only to have his arm grabbed by the dark figure---now, the man (in his mechanical form)---who issues the same warning to the boy that he received ages ago.

So that's basically it :) A twist on the "fountain of youth" story, where the mortal body is replaced with a long-lasting mechanical counterpark when one drinks from its water.

Hope you like it! It's gonna be tough to get it done on time...I imagine it'll be 2-3 minutes in length when done.

11 November 2008, 07:11 AM
Hey ivan really glad to see you in, buddy,
and so! I like it! great story

cheers, mim

11 November 2008, 10:41 AM
Great idea, Tyson!

Can't wait to see your stuff, I'm a fan since the sparrow video!

11 November 2008, 12:01 PM
Geez Tyson....seriously complex story there! I must admit Im looking forward most to seeing the rat, splayed open with all the gears and stuff inside.

There is a very cool WIP that I bookmarked a while ago...could be a source of inspiration for you!

11 November 2008, 01:20 PM
this will certainly be interesting to see get done in the time alotted.

11 November 2008, 05:24 AM
Heya T, will be looking at your thread in the next weeks, dunno yet if I'll enter

Good luck oh great 3D GURU :)

11 November 2008, 08:12 AM (

Working on the main character....going with a much more stylized approach then my character in Matrioshka. :)

11 November 2008, 08:24 AM
Hey Tyson Good Luck with the challange, looking forward to see what you will come up with


11 November 2008, 09:33 AM
Hello Tyson, cool to see you here :)

Great concept....Now, i really wanna see this flesh/clockwork transformation !
You HAVE to finish this :p

11 November 2008, 09:48 AM
Kinda have this ivanisavich's style already. Ambitious story you have picked!

11 November 2008, 10:01 AM
great ideia tyson! i cant wait to see more! im thinking about going to cartoon/realistic path...thtīs gonna be great!

11 November 2008, 12:02 PM
Hey Tyson.
Really nice start.
The eyes looks a bit strange (not the eyes them self, but their sockets.), besides that, it really looks cool!
Good luck :)

11 November 2008, 06:08 AM (

Tweaked the head/ they look less weird I think.

11 November 2008, 10:17 PM
Looks good so far, and I'm sure the animation will be ace. Good luck :thumbsup:

11 November 2008, 02:54 PM (

Hey guys....more progress on the main character.

The setting is going to be fairly late at night, and he's going to be using his torch to light his path :)

11 November 2008, 02:59 PM
Oh...and I'm going to be titling my film "Hemlock" :D

11 November 2008, 03:01 PM
Fantastic start man. I love the stylized feel with the realistic shading.

11 November 2008, 03:02 PM
And I LOVE the staff!

11 November 2008, 03:08 PM
lookin great T, altho the skin feels a bit too waxy

11 November 2008, 03:11 PM
Nice torch :thumbsup:
Looks like a magical stick though

11 November 2008, 04:16 PM
I was thinking, perhaps to make it a little more steampunky, the staff could have a gas lantern on it. It could also play quite nicely with the shadows being cast around it (picking up the struts of the lantern).

What are you using for your fire and smoke? Looks amazing!

11 November 2008, 04:29 PM
Oh I like that idea pyke! I'll definitely add that to the staff, and I was thinking of adding some other gadgets to his wardrobe as well...not too much though...I want the mechanical man at the well to be quite juxtiposed against the fleshy/organic main character.

And the smoke is fumeFX :)

11 November 2008, 05:09 AM
Well dear master T, I'm in :)

Don't you love FumeFX for smoke? That plug I'm glad I bought

11 November 2008, 05:30 AM
Glad to see you're in man! This is the first challenge you've entered since the puppet/master one right?

11 November 2008, 07:21 AM
Entered the spectacular one but wasn't able to finish it

But this one is just to cool, entering the video one to, gonna steampunk the Trojan Horse :)

11 November 2008, 04:44 PM
I wish I had time to enter this one, it looks like so much fun! who knows, maybe over x-mas break I'll have time for the still image category.

11 November 2008, 10:49 PM
good concept and good solid start tyson!!

you work so quick!! do you sleep??

good luck!


11 November 2008, 11:28 PM
Great stuff Tyson. Awesome work on the short hair.

I'm always impressed by your shading and texturing, but I think the facial/head modelling could probably use a bit more work. It's sort of like the finished Uplift piece you did recently... I loved the mood, the lighting the shading, almost everything, but the facial work really threw me out of the mood of the piece.

The ears also feel a bit wrong, sort of like they're glued on.

It really depends on the style you're going for at the end, so don't take my critique as negative, but you have such an amazing flair for atmosphere, animation and lighting that I'd love to see you push the other areas of your skill a little bit more!

11 November 2008, 12:37 AM
Good luck Tyson!

11 November 2008, 04:28 AM (

Ah cmon can do it! :D

Joe: thanks brother!

Martin: I really appreciate the feedback man...sometimes the simplest things that stand out to others are completely missed by me....probably has to do with my shit modelling skills compared to many of the others on this board. I tried to buff up the textures and added a bit of a normal map to add some new wrinkles, and also tweaked the eyes a do you feel about it now?

11 November 2008, 04:53 AM
Looking good, actually starting to look like Daniel Craig, steampunk Bond :)

still something weird with the ears

11 November 2008, 09:57 AM
What a wonderful story. I love your main Character! I have been a fan of the story of the fountain of youth ever since I heard "Xanadu" by Rush what seems like ages ago. I will be following your WIP closely.
Admirably, you must have a lot of determination to undertake such a challenging story, but then again, this IS a challenge.
Good luck and have fun. Can't wait to see more.


11 November 2008, 10:46 AM
I think the 'weird ear' thing is being caused by the SSS effect, where the ear joins the side of the head. An easy way around this would be to bring his side burns down past his ears.

And Tyson, your modeling skills are anything but shit!

11 November 2008, 12:26 PM
Ah good call....I've got an SSS map that's doing the I'll darken the ear areas :)

11 November 2008, 07:18 PM
Very promising story. for sure it will be not easy- if you finish it as you want - there will be truly cool animation,

Good luck,

11 November 2008, 12:31 PM
nice one Tyson,
hordes of mechanical animals running around! :drool:
best of luck to you!

11 November 2008, 09:32 AM
Ah cmon can do it! :D

I'm definitely considering it. gonna try to come up with a concept over thanksgiving break :)

11 November 2008, 11:09 AM (

Hey guys....animation progress update :)

This is at the beginning of the film, when the entrance to the cave is discovered by the main character. (7.5mb, no sound) (

(oh...and excuse the poor compression quality....Soreson sucks out a lot of the contrast)

The shots after will be him walking through the dark passage inside, and then finding the room with the well...after that is when the real fun starts! :D

11 November 2008, 11:13 AM
Animation? Wha? Tyson, it is only second week of the challenge ending. And hell it is good animation.

11 November 2008, 11:25 AM
Wow, love the ambience already

Is your story autobiographic? Man... you're truely an animation machine :D

11 November 2008, 11:45 AM
looking great mate! already an animation test??? that's fast!
keep up the good work!


11 November 2008, 12:54 PM
Looks great.
I agree, so much completed in such a short time.
If you keep this pace up you'll have a feature film.:)

11 November 2008, 03:36 PM
Wouw !

Very nice. I just love the atmosphere.

11 November 2008, 03:39 PM
Hey Tyson this looks like a finished piece really right now!
fantastic look on it!
great particle work and camera move, specially awesome lighting and fantastic animate! I like to know something about these things really in your progress!

welldone buddy! plz keep up awesome works on it man, it's going great sofar :)


11 November 2008, 03:50 PM
ivanisavich good to see your wip man. and good luck with the challange.

i read the story, its nicely written. the concept it there. have you done any concept sketches so far, i mean love to see em. your character design looks good too, expecially in the animation, which is done very nicely. good work man...

ahhh i trying so hard to enter the contest myself :S

and again best of luck man... will stay tuned :)


11 November 2008, 04:31 PM
Are you already done with storyboarding? Or do you have it all in your head already?

nice greasy feel.

11 November 2008, 05:08 PM
Oh wow!
Already modelled and rigged... and animated! and lighted and rendered... jesus... You work fast and it looks amazing at the same time.

Keep up the very good work, mate :)

11 November 2008, 02:07 AM
wouhou T nice work

I love that camera movement when we see him from the back :drool:

11 November 2008, 10:21 AM
I hate you. :(

Amazing so far! It looks like it was shot on a miniature set...very cool! Looking forward to seeing more!

11 November 2008, 05:58 PM
very very cool animation! I don't know if thats intended but cause of DOF it looks like miniature world

11 November 2008, 08:20 PM
OMG! You are really FAST :) Some bugs on mesh deformation (arms) and eylids/eyeball intersection... but overall impression is cool so far :) Don't loose your quality for the price of speed...

11 November 2008, 09:28 AM
Amazing,, respect!!
Looking forward for the fun part with the well :))
Keep it up mate.

11 November 2008, 11:30 AM
Wow, looks like finished piece to me! Great job!

Reminds me Tomek Baginski`s Cathedral ( :)

11 November 2008, 01:03 PM
it hurts...
Great job ! The lighting is so amazing, everytime you do something...
a bit of improvment on sss and it will look really nice !

11 November 2008, 01:50 PM
Really nice,composition animation,atmosphere,VERY GOOD JOB!:buttrock:

11 November 2008, 05:20 PM
cant believe you have already started animating, you are truly a machine tyson!!

have you got an automatic rig or something?


11 November 2008, 07:29 PM
Good job! Are you done yet ;-)

11 November 2008, 10:35 PM
Hey Tyson!
Really awesome start dude! :beer:
Keep it up!Great animation! Lovely!!
Thanks for stopping by in my thread! Really appreciate that!


11 November 2008, 10:45 PM
i was hoping to see a tyson ibele entry, cant wait

11 November 2008, 05:04 PM
Wow, you are putting us to shame! It's really looking great.

11 November 2008, 07:53 PM
oh man...and here i was about to join in...i'll see if i can catch up over winter break...

the hand looks too waxy...
other than that, i hate you.

11 November 2008, 10:09 PM
Very nice model, animation and render!!

12 December 2008, 12:22 AM
Fantastic job so far! I specially dig your story! Very cool, very poetic, its not character based (the myth is about a fountain) and yet the way you wrote it fits the steampunk context nicely!
I would like to make a minor comment, at the end of the story it would be very much cooler if instead of just picking up the scene you used before and use it again for the arm grabbing scene, you could use the same action but the young boy character and the one holding his arm could be different, I mean not the exactly same scene you used in the middle of your short movie... so you can get this feeling of a thing that is starting all over again but maybe this new young man reaction could be different this time changing the course of things... know what I mean?

Anyway great work on the mood and animation so far... everything is very concise and well done! Fantastic story!

12 December 2008, 10:32 AM
ah! share more wip with us Tyson! I afraid if u just came next time with finished work that will rox and kill all the hopes for me!!
Btw I'm agree Fabio though alil,

Goodluck buddy

12 December 2008, 10:36 AM
Hey Fabio,

Thanks for the comments bro! And yes, I've been rethinking the ending a bit....I like your suggestions too. I haven't come to a full understanding of what I want to happen at the end yet, but I don't think it'll be the same as what happened in the script that was posted in this thread earlier :)

Hey mim,

Yea man don't worry I'll be posting updates soon ;) It's tough to find time to work on this project recently because of a big project on-going at work, but I have finished a few more shots since the last update (4 more shots are done).....I'll post an update once I get to the point where the main character arrives at the well....I think I've got about 5 more shots before that happens.

12 December 2008, 01:40 PM
my team member give me a link for a video compositing tutorial and a render pas tutorial, and it happens to be your site o.O

wow man we are fighting the teacher........ hahahahhaa, its a nice stuff you've got here man, Amazing, respect!! Salute!! looking forward to see more of your stuff

12 December 2008, 02:01 PM
WoooOoooOoW, you're really fast
nice rendering and models, and i love your character.
cant wait to see more!

keep it up!

12 December 2008, 05:35 AM
Heya T

Was looking at it again earlier

2 things jumped out

first weird thing happening on the close up, a black stain on the eye when it close

second the hands SSS compare to the head, head looks good, hand look like wax

and I still love the camera on last scene :drool:

12 December 2008, 06:21 AM
Thanks man! And yea....a few other people pointed those errors out, so since then I've gone back and tweaked the hands and fixed the glitches around the eyes.

I'll be posting another update in a few days....have about 4 more shots to do before the intro sequence is done, and the guy is at the well.

12 December 2008, 06:47 AM
Dammit stuff already! I think I'm more looking forward to seeing your posts than my own final animation!

12 December 2008, 07:56 AM
By the way what was that black glitch in the eye?

12 December 2008, 08:34 AM
It was the eyeball poking through the easy fix :D

12 December 2008, 09:10 AM
hehehe been there a month ago :)

12 December 2008, 03:32 PM
Hey man, I was browsing around and found something that instantly made me think of your story.

I know you are probably well on your way with the human machine steampunk dude, but still, every little bit helps. :D

12 December 2008, 09:41 PM
This stuff is looking really sweet Tyson! I'm very excited to see what you come out with as well as how the story develops into a final.

12 December 2008, 03:55 PM
Happy birthday T :)

12 December 2008, 04:27 PM
holy cow, happy birthday T now lets see an update, woo!

12 December 2008, 07:14 AM
Dude, that's some really pretty stuff you got going. For some reason, the animation and the rendering style reminds me of some sort stop motion stuff. Really, your rendering though, is insane! Two thumbs up from me! :bounce: And speaking of which, what renderer do you use, and what kind of shaders?

Anyway, keep up the good work! :thumbsup:

12 December 2008, 01:30 AM
Hey guys,

Thanks for stopping by!

Pyke Thanks a lot man...that's a great ref! Will definitely be using it once I get to modelling the clockwork versions of the characters!

Stellats Cheers mate :D

Gerard thanks man ;)

Ben Thanks! Update coming fairly soon.....

Angroc Thanks! I'm using Mental Ray for pretty much everything :) No GI...just a couple of mr Area Omnis

Update coming in a few days....3-4 more shots before I'll post it. I'm working on shot 16 now (last update was up to shot 3), so it'll be a fairly large update!

12 December 2008, 02:59 AM
Shot 16! Fast as usual..
Looking forward to it.Wish you luck and hope you win this time mate!

12 December 2008, 03:18 AM
cant wait to see your work. !

12 December 2008, 08:10 AM
The animation looks top notch. Im worried now, I mean whats the point in us continuing? :)
Brilliant stuff.

12 December 2008, 11:05 PM
This is looking amazing! Cant wait to see more mate. On a side note, do you think you would ever find the time to produce a quick mental ray tutorial? Your renders look so real and no matter how many times I go through the manual I cant seem to achieve the same results. Your previous tutorials have been superb and I often refer back to them. This would be yet another great one to add to the library. Anyway, keep up the good work buddy!

12 December 2008, 03:58 PM
perfect man, bery close to pro-production level. Keep such quality up and push it to the end won time, this gonna rock :)

12 December 2008, 06:47 PM
Very impressive. Excellent mentalray usage.

12 December 2008, 06:49 AM (

Hey guys...long time no update :D

It's been tough finding time to work on it, but luckily it's the rendering that takes the longest, so I have my renders going in the background while I do other things. Although, I've only got 2 computers here to render with, so it's still a hassle.

Still a lot to go too. I've revised the story a bit, and changed the order of events a little. The clockwork man in the well room isn't going to get up on his own and warn the guy. Instead, the guy is going to see the well, and notice that the water bucket is gone. He'll look around and find the clockwork man huddling in the darkness, holding the bucket and preventing the man from taking it. That's when the struggle will break out.

It's gonna be real tough getting this done. There's probably about 2 more minutes of animation to do, and I have 1 month to do it. I've still got characters to model (both clockwork men, the rodents/insects) and possibly another human character if I decide to go for an ending similar to the one described in the original plot summary. Yipes! Wish me luck :D

Your comments and critiques are appreciated, although I don't have much time for revisions at this point...gotta keep trucking forward! ( (30mb)

12 December 2008, 07:03 AM
Oh btw I should mention, during the part where he puts his ear up against the wall to listen, he hears some mechanical noises behind the wall, hence why he decides to try and break it down. Obviously that isn't apparent in the video because there is no sound yet :)

12 December 2008, 07:04 AM
Nice action,nice shots! Very nice animation! BRAVO!:bowdown:

12 December 2008, 10:39 AM
Great progress mate!
I wish you all the best and merry christmas!

12 December 2008, 12:46 PM
Just already great... I don't know what could be better... I'm really speechless at this point... I'm afraid to discover the final film... afraid... but Impatient anyway... merry christmas man :thumbsup:

12 December 2008, 01:04 PM
Hey Tyson.
It looks really good!
I love the lighting/rendering part.
Animation looks just right as well.

Great work! :)
And marry christmas

12 December 2008, 07:08 PM
more shots! woo! keep crankin' em out T, it looks fantastic.

12 December 2008, 07:26 PM
Woah! I'm wonder really how you can do all this great jobs in one Tyson!
Great job buddy, great job :cool:

keep it up man, :wip:
Merry Christmas btw, :)

12 December 2008, 07:26 PM
Thanks guys! Merry Christmas and Happy New Year to you all as well!

12 December 2008, 10:37 PM
This is really looking great !! especially the good texturing together with dof, grain and aberrative blur make it look so real in some shots !
can't wait to see more !
Merry Christmas

12 December 2008, 01:10 AM
Thanks guys! Merry Christmas and Happy New Year to you all as well!

thanks for this update T, great holiday present for all of us :D really lovely shots you've got in here too. can't wait to see this piece finished :)

not much to crit other than that when the light gets clsoe to the rock texture it kinda gives away its 2d-ness by blowing out the color so much. really only noticed it around frame 520.

the character animation is especially great, his face movement when he realizes there's something beyond the cave wall felt really convincing, oh who am i kidding the whole thing is awesome.

12 December 2008, 07:32 PM
Wow Tyson. Incredible subtlety in his motion. I'm only *just* starting out in the animation side of things, so can really appreciate just how much skill is involved in something as basic as an emotive walk cycle, let alone something with as much action as when he smashes into the wall!

I'm loving the look as well. I don't know if its intentional or not, but its got a very 'stop motion, claustrophobic' feel to it. Really fun to watch, just from a technical side!

Something I was thinking about (assuming you are going from your first posted script draft), is that the 'mechanical monster' shouldnt necessarily be completely 'petrified' or paralyzed when the guy walks in. I think if you had to have a shot, even of just a few frames, showing his eyes moving..following the explorer into the cave...
There is a reason behind my thinking! I think that it would be a lot more of a scary fate to think that he had been trapped inside that body for those hundreds of years, fully conscious and 'alive', yet unable to move...and as such, the fate of our hero is a lot scarier as well.

Keep the shots coming! And merry merry Christmas. :D

12 December 2008, 08:39 PM
T sometimes you really p*** me off :) (I was born to early, lucky you was born at the right time to take advantage of technology, at 14 my computer had 1k of memory lol)


Merry Xmas old friend :)

12 December 2008, 09:06 PM
Pyke: You know, I really like the idea of the eyes watching him from a distance....would definitely create some tension. I think I'll try to work that in.

Gerard: Haha...well speaking of memory, one of my sticks died today :( I'm down to 2 gigs.

Merry Christmas guys!

12 December 2008, 09:08 PM
Oh and ben..haha thanks man yea I was having trouble with that. I might go back to those problems at the end if I have time.

12 December 2008, 09:16 PM
great shots ! the level is high now !


12 December 2008, 01:28 AM
Hi, Merry Christmas to you too Tyson, great update you've got there man, your scene always give us inspiration....... :)

12 December 2008, 03:30 AM
What kind of memory might have one to send you, by the way my favorite shot is that expression when he sees the well :)

01 January 2009, 05:34 PM (26mb)

Hey guys,

First off....cgsociety uploader isn't working right I'm kinda bummed since the little thumbnail won't update, but anyways...

Lots more shots! Some things have changed as well. You should notice right away (if you read the story synopsis earlier in the thread)....that the animals are no longer "frozen" when the main character first walks in.

There are several reasons I'm having them alive:
-The way I'm building up the first rat kill, I decided it would be better if everything seems normal before we see the first sign of clockwork
-With the deadline approaching fast, I just don't have enough time to work on the shots required to give enough attention to a frozen environment on camera without confusing the viewer
-The whole "eternal life" thing would be kinda contradicted by those who drink from the well being frozen

As for the rest of the short, I've modified the plot a little and it's essentially going to go like this:

-Guy listens for splash after tossing penny down well
-Guy hears splash, and nearby rats begin shrieking
-One of them runs up to guy, and he crushes it (as per original storyline)
-He sees clockwork remains, looks suspiciously around, then goes searching for bucket to retrieve water from well
-finds rope, and follows it along until he comes to the end of's tied to the bucket that the dark clockwork figure is holding
-he tries to take bucket from figure, figure lurches forward and grabs it back
-there's a struggle, however the man pushes the figure to the ground and quickly retrieves water from the well with the bucket
-just as he's about to drink, clockwork man crawls forward and grabs man's almost spills all the water from the bucket, but barely manages to drink a few sips before the bucket falls from his hands and the water splashes out onto the ground
-man grabs staff triumphantly, and walks over to clockwork figure on ground. Takes staff, and crushes the head of the clockwork man
-as he's smashing the clockwork man's head in, he suddenly feels strange, and looks down at his hands. There is something moving under the skin
-Suddenly...cogs, pistons and steam starts to emit from his flesh. As his grotesque transformation begins, he looks down at the clockwork man, then over at the clockwork rat, and makes the connection
-It's too late though, as he's already begun his full transformation...he stumbles around, and we cut to black

That's about it....fairly different than what I had in mind earlier, but there's just not enough time to work on more character development of the clockwork man, or the environment. Only like 3 weeks left! Ack!

01 January 2009, 06:14 PM
Very impressive! I do kinda miss a close-up after the shot where he wipes the dust of the sign, I'd like to see the reaction to his discovery. There's probably no time left to add anything... Anyway , you're doing great, I cant wait to see the endresult!


01 January 2009, 07:51 PM
go T go! the new update looks great. especially the insects/rat.

01 January 2009, 08:23 PM
damn T. if this is the type of quality you make for a contest with tight deadlines...i'd sure like to see some of your personal projects with not so tight deadlines...oh wait. i already have! :D just a peek at least. :D crazy update man, impressive as always. rspk! :thumbsup:

are you gonna add sound effects and music?

01 January 2009, 10:06 PM
Thanks Tyson... It seem I'm learning actually... ;)

congrats man... just much pleasure to see you working :beer:

01 January 2009, 10:51 PM
T how am I suppose to compete with you, you have clones of yourself to help you :), you almost have 30 shots I have 3 done (soon to be posted)

That rat is awesome :)

01 January 2009, 12:05 AM
Hey Tyson, you're a real inspiration. It's always great to see someone master all the parts of a 3d production.

I'd love to be once over your shoulder in your typical day work.


PS: this time I'd love to see a detailed explanation of all the key shots (techniques, animation, work phases, lighting, compositing). You should really record yourself during this challenges :D

01 January 2009, 01:56 AM (

Just wanted to update the thumbnail, since when I posted the actual vid the cguploader wasn't working.

So, see my last post for the animation update :)

01 January 2009, 03:22 AM
I know I can't really add to what has been said already... but wow... your work is so beautiful and well executed. I am not sure how you are completing this all on your own. Very impressive!

01 January 2009, 03:35 AM
Thanks guys!

Gerard: ah I forgot to respond to your offer there about the ram ;) It was a 2 gig stick of DDR3 ram, however....I switched up the placement of the ram in the ram slots...moved them from a,c to b,d...and now I haven't had a I guess the mobo was faulty but it's all good now! No BSOD in a few days :D

Liquid: Ah it's all suuuuuper simple actually...animation for any given shot only takes around 1-2 hours. I make use of the max noise controllers A LOT on all my rigs. For example, the rat...has maybe 10-15 keyframes on it's whole body. A little head tilt, a little body tilt, the tail swing...that's about it. The rest is subtle noise controllers. As for the main character, I've got noise controllers on his head, his torso, his hands (when they're not planted)...they're not shaking things everywhere, but that's where all the subtle sway comes from. Having these options speeds up the animation process incredibly, because I can leave the smaller motions to the procedural controllers, and just leave the bigger actions to my keyframes.

Same with the cameras....I setup the framing, set a couple keys, and leave the rest up to a few layers of noise controllers. Usually I'll have 2 or 3. One driving the jittier shakes, the other driving the subtle swaying. Makes life much easier when the work can be done using automated controllers!

Before I render I'll usually tweak the lighting rig to fit each shot as well. In Matrioshka, I really didn't tweak the lights much. I setup a static light rig and just used it for every shot. In this one, I've tried to be more careful...making sure my fill and key lights are lighting things properly in each shot, while maintaining continuuity with the other shots.

Rendering is the longest process. Each shot has a few passes...essentially beauty, ambient occlusion, hair, fire and sparks. The beauty pass usually takes between 2 and 5 minutes per frame, the AO pass about 1-2 minutes, the hair pass about 3 minutes and the rest are much quicker. I've only been using 2 machines to render everything, and sometimes only one because I have to use my main workstation for other things. So usually I'll animate 1-2 shots in a day, then kick them off and comp them the next day.

Comping only takes about 5 minutes per shot, because I've got a template setup. It's not like I'm doing anything really complex in the comp either. There's a bit of glow, a bit of color correction, some of the shots have a few things patched up like the character's eyes and what-not...that's about it.

I think you made a good suggestion though....sometime in the future on another shot I'll try and record the animation process and do a walkthrough of the comps.

01 January 2009, 05:52 AM
lightning and camera animations are absolutly brilliant :applause:.


01 January 2009, 07:51 AM
Wow! Tyson your project is amazing! Cameras, lightning and frame composition - brilliant (agree with visionmaster2).
Good luck!

01 January 2009, 09:02 AM
hey T great to see you entry! As always Everything is perfect.:buttrock: You made rats and other insects so real with animations, lighting and rendering.

Looking forward to more!

All the best, dude! :thumbsup:

01 January 2009, 09:36 AM
Impossible for me to post a intelligent comment yesterday after seeing the video...

I was totally breathless... it's especially what I will be able to do...

the most apprecied is how comes the story... and your damned good framing... top notch man :thumbsup:

I can't crit something, I will be not totally objective as I appreciate much the global animation...
...the mood make much... especially with the living lighting... more of natural... surnatural pleasure for my eyes...

and it's again not very constructive... I know... but... :D hahahaha

have a nice creative day man !

01 January 2009, 04:40 PM
Wow! Incredible stuff. I love the camera work, and the slight 'jittery' movement that everything has. Its almost got an 'over cranked/under cranked' feel, like an old silent film.
The creatures movements are top notch, especially the spider.
I love the rat in the background, running up the plank. That moment of hesitation as he starts up is just so subtle, yet adds so much.
Also, the way that the crickets feet are slightly slipping on the smooth surfaces...just incredible detail in their movement!

I'm very interested in how you achieved his hand wiping off the sign? The dust is Fume, or PFlow, I'm assuming, but the actual on earth did you do that?

There are certain small things that I love in the motion. I love how asymmetric his movements are..for example, how his one hand is almost flat against the rock, while the other actually grips the side. I know I'm sounding a little fan-boyish here, but as I'm only just getting into animation myself, to see those details coming out is really incredible.

When he lent over, i was seriously expecting him to spit. The coin flip was fantastic!

My only suggestion is to perhaps linger on the sign for an extra second. It goes by so quickly, and so much happened before it, that your brain kinda brushes it off.

Incredible artistry! I literally cant wait to see more!

01 January 2009, 06:05 PM
That would be some real interesting viewing if you did capture the screen matey. Hope you can do it! Downloading your latest shots now, cant wait!

01 January 2009, 07:16 PM
I would love to know the secret behind your speed Tyson. How much of already made props/characters/rigs you are using here if there is such a thing, how many hours you spent already on this, how is your personal life doing these days...? I am looking at the stuff you have made so far and asking myself what am I doing wrong(?)... I canīt really call you "my professional idol" since I really donīt know how stuff works around you, but you are producing results that are just great. Keep it up :thumbsup:

01 January 2009, 09:23 PM
I don't know if it's on purpose, but there's a typo in that text on the board. It's "LA fuente de la vida", not "el fuente". Just sayin ;)

other than that, very impressive work. Best of luck to you!

01 January 2009, 09:41 PM
Oh thanks critinager...haha...I did the translation with google's translator...hence why it's not perfect ;)

I'll fix that :D

01 January 2009, 09:51 PM
Hey Tyson.
Looking great as always, when it comes from you.
Especially the lighting/shading is really great. A lot of atmosphere and mood. Very good.
The animation seems a bit, ehhmmm... jagged I think it's called? It could be a bit more smooth I guess, but it all comes down to time, and I know there's not a lot of that left.

But it's not a lot, just thought I'd mention it.
Besides that, I really enjoy following the process. It's gonna be a great short when it's final, that's for sure.

01 January 2009, 10:44 PM
Great work!!
Impressive animation and render!!

01 January 2009, 06:56 PM
WOW!! WOW!!! Tyson, stunning work man , i love the camera work/dof!!

Can't wait to see the final piece!! :buttrock: :buttrock:


01 January 2009, 06:21 AM
wow Tyson, you're stunning man, the rats lookslike from a real video footage, hahahaha, love it, way to go man, can't wait to see the finish version of your video, keep it up dude

01 January 2009, 08:59 AM
this rat looks damn good , so real :D , anyway keep it up ;)

01 January 2009, 01:30 PM
First of all Tyson you are insane! I am loving your animation. Above all I think the cinematography is very well thought! Its really those cases that 1+1 isn't 2, the whole is so much better than the parts! I would love though if you could post more development stages rather tan just showing the final shot composited and everything... you obviously have so much to share and I think it would be very nice if we could get some "making of" on the lights, shader, modeling, rigging etc.

Keep on the good work! We will probably see you among the winners!

01 January 2009, 01:57 PM
Nice shots,nice composition cool animation! You did it again! Best of luck to you man!:bowdown:

01 January 2009, 05:55 PM
I like your animation and mood, can't wait to see the final movie!

01 January 2009, 05:08 PM
Yea, I'm gonna join the applause :) It's awesome.

Keep it up.

01 January 2009, 11:40 PM
Very cool. I like what you've done so far. Its really encouraging to see someone who knows about every part of the process to make something that looks complete. I really liek the camera work.


01 January 2009, 12:18 AM
Everything looks amazing so far Tyson... Great work man... I love your lighting work most of all... Good luck

01 January 2009, 01:48 AM
It will be hell of a job to keep up with this level of perfection. :thumbsup:
Really sweet stuff you got there!

Best to you,

Cmdr. Pi

01 January 2009, 04:08 AM
amazing stuff as usual, but what realy makes me nuts is your speed doing stuff.
Seems like you have the entire final result inside your mind (pixel by pixel) and you just let it flow to your computer, just like that.

im looking foward to se more stuff and specially more "making of" stuff.

this chalenge must be yours man.

01 January 2009, 08:53 AM
... but what realy makes me nuts is your speed doing stuff.

I Agree.
Come on tell us your secret! Your production speed is not of this world! ;)

01 January 2009, 07:48 PM
Nah, nothing really special about my workflow...all my scenes were modelled/lit/shaded so that very little tweaking has to be done on each individual shot....and since the environment is very "contained", there's not a whole lot of extra fluff to worrry about.

I'm really in a crunch now...considering the deadline is 3 weeks away and I've got like a minute of animation left to do :D. I'm almost at the 2 minute mark now though. I've finished 12 more shots since the last update....already past the shot where he steps on the rat...he's just coming across the mechanical man now :)

I still plan to do that "Record my workflow" thing, but I'll probably wait until the competition is over to do it.

01 January 2009, 05:33 PM
I Agree.
Come on tell us your secret! Your production speed is not of this world! ;)

I said it before and I will say it agin T has clone of himself, I tried to buy a few but he doesn't want to sell any :P

01 January 2009, 03:57 AM (

Started on the clockwork man today. I'm making sure he's got lots of moving parts so that there's always something clicking or ticking or spinning on his body.

*edit: oh damn...the cguploader shrunk the image in half....oh well, hopefully you can still make out some of the detail ;)

01 January 2009, 06:04 AM (

Limbs done...just gotta mirror them and do the head now :)

01 January 2009, 07:08 AM
That looks pretty detailed man!:applause:
Can't wait to see it textured and moving!

01 January 2009, 08:04 AM (

Almost done :D

01 January 2009, 08:08 AM
Nothing to add than superb ! :applause:

01 January 2009, 08:28 AM (

K...I'm considering his model done :)

Rigging/Texturing time!

01 January 2009, 09:49 AM
And looooking good!

01 January 2009, 12:28 PM
wow tyson, this really gets crazy ;) the clockworkman is great!
will you soft-weight the areas around the joints for animation?

01 January 2009, 12:07 AM
The dude is gonna be a blast when you texture them. Can't wait to see this one rendered out and in action.
And yeah, only 2 weeks left, kinda! I'm so stressing out right now.

But doing the impossible is where the fun comes in.

cheers and good luck on the resting shots.

01 January 2009, 09:44 AM
Looking super great as usual. Can't wait to see how all those gears and mechanisms translate in animation.

I have to say you've got a strange proportion on the head. It seems to big for me.



01 January 2009, 04:50 AM
gosh you da man da man. inspiring stuff

that model looks wicked. ya that head is pretty big for me but i guess it works with the style of the character you had. those gears are awesome!
cant wait to see it done...good stuff.

01 January 2009, 08:06 AM
Hey guys!

Just popping by for a verbal update...I've got 32 more shots done since my last animation update, and I'm nearly at the end of animating. Probably another 15-20 shots to go. Right now I'm animating a scene with the mechanical man and the main character fighting over the bucket of water, and after that, all that's needed to be done is showing the main character overcoming the mechanical man, drinking the water, and then transforming. I'm hoping to get to the drinking-the-water scene by the end of the weekend, leaving next week for the transformation sequence and then Feb 1-3 for audio. It's going to be tight, but I think I can do it :D

So far, the whole animation is ringing in at around 2:40, which means the final thing will probably hit the 3:30-4:00 mark...quite a bit longer than last year's "Matrioshka", which was around 1:30. Wish me luck!

01 January 2009, 09:37 AM
Mate you don't need luck! you have the most important thing: talent!

Can't wait to see the final :)

01 January 2009, 10:01 AM (

Thanks Gerard...was sorry to hear that you're dropping out of the race :(

Well...I thought I'd post a playblast from a shot I've been working on since I won't be posting any renders for a while. Won't make much sense out of context, but you get to the see the mechanical man moving :D (2.5mb)

01 January 2009, 10:55 AM
man, I'm really sorry for the mess in my thread, I really don't know how to stop it...

anyhow, great job you did here!

this is one of the few pieces where I really feel the characters alive. you have that magic touch, great skill.
hope you will manage to finish it as you intented it...

looking forward to see it done!

01 January 2009, 11:04 AM
The last shot looks great, very nice to see the mechanical man in motion. You are working so fast, you produced so much animation in such a short time, great work. Hope you will finish it in time! Goodluck finishing it all up!! Looking forward to the final animation!


01 January 2009, 12:11 PM
T its beautiful. you'd better be submitting this to siggraph this year :P

01 January 2009, 02:09 PM
You are owning this challenge!
Looking forward for the whole animation.

01 January 2009, 10:05 PM
Rad playblast man. I love the expression on the face of the robot. I love the camera work too.


01 January 2009, 11:35 AM
Cool, I really fell like the robot has been a man/human whatever before. Its nice executet.

01 January 2009, 02:39 PM
Thanks guys :)

Verbal update...I just finished up shot 86....only 4 more shots to go and ALL animation is done!!! Which means I'll have the weekend and Mon/Tues/Wed to do sound/making-of/trailer.

Oh...and the whole thing is about 3 and a half minutes long. Almost triple what last year's submission was!


01 January 2009, 07:42 AM
Good courage the final steps man...

just a question, is it the 3 things, film + trailer + making-of must be together on the same film ?

(I always have mush problem to understand english :hmm: )

01 January 2009, 05:53 PM
Well....I JUST finished up the last of the animation :D Now it's time for sound design!

The final film rings in at 90 shots and just under 4 minutes. I think you guys are going to like the transformation sequence :D

01 January 2009, 05:55 PM
i'm very curious!

but say, isn't the limit for the whole video under 3 minutes?

01 January 2009, 05:57 PM
Nope...that's just a recommendation :)

We do not enforce a maximum length for the full length video but we strongly encourage you to keep to within 90 sec - 3 min. Quality is far more important than length.

01 January 2009, 05:59 PM
ah ok

good for you ;-)

didn't see that part

01 January 2009, 01:34 AM
How did I miss your thread - don't understand it!

Love that robot, nice animation on it too. very ctreative way the face is constructed and fecial expressions are carried through.
On the other hand, the man could use some more love - if you will have time...

Nice job, hope to see it finished :)

01 January 2009, 05:15 PM
Hehe thanks musi,

Yes there's lots of things that I wish I could go back and improve ;) But the challenge is 3 months long...not a year! :beer: I'm sure you guys are feeling the pressue now too eh? Although judging by your thread it looks like you're just about done!

I'm about 25% done the sound/music design. I'm hoping to finish it up tommorow....that'll give me Monday/Tuesday to do the making-of and trailer. Phew!

01 January 2009, 05:45 PM
Body of clockwork man looks impressive:)

02 February 2009, 05:27 PM
Alright, well I've got the first draft of the audio done. I'll be posting the ful video in about an hour-ish :) I can't think of anything I want to change about it now, but I'll sleep on it and see if there's anything tommorow. Other than that...tommorow I'll do the trailer and making-of and that's it! Damn it's good to have that sound done...spent like 15 hours straight today working on it. I never want to see another .wav file again :(

02 February 2009, 06:06 PM
Nice will be back in an hour!! I still have to do all my sounds and music, but i only have 30 secs to do instead of 4mins, but 15 hours is quite some time :D. Looking forward to your video, cant wait!! :D

02 February 2009, 08:28 PM (

edit: eek! there appears to be a problem with the upload :( it's playing back all choppy...I'm re-uploading now....will post update when complete.

edit2: here's the fixed link....the compression is much higher than the last one, but at least the filesize is a bit smaller and it works :D (50mb with sound)

Hey guys,'s been a long journey! And finally I can see the light at the end of the tunnel :D

Here is the finished film. This isn't the final entry posting yet, since I still need to compose the trailer and making-of...and also there are a couple of veeeeerrrry minor tweaks to do to it still (insanely minor...nobody would notice them I'm sure, but they bug me so I can't call it done till theyre fixed).

Hope you like it! It's a hell of a lot different than I had envisioned when I started...I wish I had time to do lots of things I was unable to do (could easily extend it by a minute or two just adding those things in), but I think it's at a good place now.

I'm a bit worried about the filesize, since apparently the final version (including trailer and making-of) needs to be under 50mb....however, just the film alone clocks in at 80mb with lots of compression. That being's rendered here at 960x540, whereas the final only needs to be 640x480...with the letterboxing and the resolution shrinkage, I think that'll shave off quite a bit of filesize.

Anyways, since it's taking a hell of a long time to upload, I'll go into some details while I'm waiting:

For those interested in my computer specs, I created this on two machines. One is a quad core with 4 gigs of ram and an ATI 4950 video card (my main workstation), and the other is a dual core with 2 gigs of ram (my renderslave). It was a challenge because often my scenes were too heavy for my other machine (my workstation is 64-bit, however my other computer is the large textures would cause crashes on the 32-bit machine) I had to cram in a lot of rendering on my workstation to play catch-up, and that took away from some of the extra time I would have had to work on it.

Frametime for any given pass (most shots only had these passes: beauty, AO, hair, sparks, fire) was between 1 minute and 10 minutes. The character's hair was done using max hair & fur, and that usually took the longest to render. Because I would usually render everything overnight, I basically worked out a system where I'd do several shots a day, render them overnight, then composite them in the on average over the two months that I spent animating (first month was spent doing pre-production stuff...modelling, texturing, rigging, etc), I was able to crank out about 2 shots a day (where a shot is anything from 30-200 frames). In total there are around 90 shots. A little over 90 were created, but not all of them made it in the final edit. If any of you remember my film from the last CGSociety competition ("Matrioshka")...that one had a total of 25 this year's entry was quite a bit more of a challenge to get done.

Sound design was fun. I found an amazing sound effects site called, that has a database of thousands of user-created sounds usable under a creative commons license (ie, free for non-profit use). Although I recorded a good chunk of the sounds myself, I got a huge chunk of the rest of the sounds from there. The music was edited myself, compiled from about a dozen different tracks purchased from for royalty-free use. One of their music compilations (called "Horror!") was perfect for my animation. None of the songs were cheesy...all the tracks were very moody and atmospheric, and produced with excellent quality...which made it easier to cut them all up and mix-and-match them into my film.

Data storage was a bit tight the whole time. The final project folder is 131 gigs, containing 40,000 files. It's stored on a 1TB drive....but the problem is that it's not a RAID I was always worried about drive corruption. I backed up everything once a day, but my backup drive is full to the brim so I'd be constantly trying to find things to delete to make extra space. A dumb thing I did throughout the project was failing to use XREFs for the environment...which means each scene file for each shot contains all of the environment models (facepalm)...bringing the size of each .max file for any given scene to around 150megs (lol). Ah well, you live you learn I guess! (50mb with sound)

02 February 2009, 08:44 PM
Its REALLY NICE as allways! But I can t play it real time,I think is the compression.


02 February 2009, 08:47 PM
Its REALLY NICE as allways! But I can t play it real time,I think is the compression.


Yea...heh....just before I was about to go to sleep, I double-check that the file is OK and find out that for some random reason the version that I uploaded plays back choppy :( I'm recompressing/reuploading now...hopefully I can fix it :O


02 February 2009, 09:06 PM
that explains why my download stops running... ; )
looking forward to see it!

BTW im very glad you got it in time.
best luck with making of and the final entry!

02 February 2009, 09:07 PM
Im downloading to see it myself, excited am I !!!

02 February 2009, 09:16 PM
Good luck man for the last upload...

I read your interesting explanation about your process... for the PCs,
you make exactly the inverse than me...
I prefer to work of the Dualcore with 2go... and the calcul machine the Quad 4go...

why ? working of the little machine oblige me to optimise more the scenes... and of course, use the stronger permit me to reduce a lot the render time...
...but of course, when I'm at job... the both are running at home :beer:

02 February 2009, 09:21 PM
Hey guys:

The FIXED download is up! (Checked works, although the compression is much higher than the previous one). Here's the link: (50mb, with sound)

02 February 2009, 09:35 PM
WOAW AGAIN! Nice work!

02 February 2009, 09:37 PM
You did an amazing job.. I hope you win this thing

02 February 2009, 09:37 PM

100 stars : )

02 February 2009, 10:14 PM
Well... well... well...

what can I add... under the charm of your creation of course Tyson... you have made an huge work on this... incredible... no soucy for you with judging time...
I vote vote for you :beer:

no... sincerly... your skills are incredibles... :buttrock:

02 February 2009, 10:26 PM
Wooaaa! That was MASSIVE!
Amazing work, mate.
Simply fantastic. You can feel very good about this project.
Can't believe that was made in two and a half month. Crazy work speed you've got.

Good luck with judging. I'm sure it'll go well :)

02 February 2009, 10:41 PM
Awesome work (and that in such a short time)! congratulations on finishing and goodluck with the judging!

02 February 2009, 11:14 PM
hey tyson,
we were just sitting here, drinking massive amounts of coffee and finising our compositing, when we discovered your movie.

we were stunned for the full 3,49 min :)
man, congratulations to this awesome piece work, very very impressive!

02 February 2009, 02:11 AM
Sorry for the caps, but i have to say WOW!
That was brilliant!
You really did a hell of a job there.
Just stunning, as my team mates already said before! :)

02 February 2009, 02:17 AM
Just saw it and was really shocked.
I just so would like to know how you pulled this off in such a short time. 4 months and getting this result?! Damn.
I feel such a noob compared to this. I'm not an animator and not a rigger, neither a lighter or a renderer. Come to think about it, not a texturer either. But i think i have spend way too much time on my modeling part.
So i guess i'll need a second computer to get to be able to pull off this much rendering cause now i'm already stuck for days cause of it. And i got an octo-core with 8 gigs.

Don't get this wrong, but i hope if you win - and i think you will - you won't be able to do the next challenge cause then you'll have 3 computers :banghead:
Imagine what you'll do then.


02 February 2009, 03:09 AM
WOW, that is a really nice piece dude, love the composition of the story and the video that you've made, and the robot dude, he is really2 good, i love the animation that make him look like a clockwork, and then the last piece when he finally become a robot too, nice job man.... as always :)

02 February 2009, 06:31 AM
Incredible work!! Great Job!

02 February 2009, 08:08 AM
Wow! That is incredible mate. I always look forward to your work when these competitions come round and it definitely didn't disappoint!! I love the atmosphere and animals/insects, especially these scene of the rat running towards him with the camera low and behind,... fantastic!! Good luck with the challenge, I'm sure you will do well.

p.s Looking forward to the making of.

02 February 2009, 08:23 AM
Britney Spears mode on:

OOps you did it again !

02 February 2009, 09:34 AM
As Sisyphus might of say, kuːdoʊz, KUDOS my Friend!

02 February 2009, 09:56 AM
wow, really incredible work. Very atmospheric and scary. Also had a great eye on your uplift work and you have a very high sense for dramatic, not to mention your 3d skills and workflow. Huge project, very well done!

Keep up the good work, already waiting for the next challenge and your submission ;)

Best of luck!

02 February 2009, 03:32 PM (

So here were the storyboards. As you can see they're on par with the quality of the boards I made for "Matrioshka" last year ;)

They were only a rough guideline though, to help me remember the order of events in some of the scenes. In some areas I strayed pretty far from them.

02 February 2009, 03:32 PM
holy omg . 2000 stars/10 stars. This is amazing. Maybe not as steampunked, but still very very very very awesome.

02 February 2009, 04:05 PM (

So here were the storyboards. As you can see they're on par with the quality of the boards I made for "Matrioshka" last year ;)

They were only a rough guideline though, to help me remember the order of events in some of the scenes. In some areas I strayed pretty far from them.

ROFLCOPTERLMFAONADEZOMGXORZaklsjdljasldkasjd!! you have no idea how much i'm loling at you this very moment. <3 u lots brosef! you just made my day.

The following errors occurred when this message was submitted:

You have used too many exclamation marks in a row in your message body or title.

02 February 2009, 09:27 PM
Man I don't log on to comment all that much but dang! that was an amazing short film. I'm glad to have subscribed to your youtube account or i might have missed this. Great job man. It's very inspiring to see what you can do.

02 February 2009, 09:45 PM
really amazing work T, especially considering it took a single person only 4 months to create.

02 February 2009, 10:58 PM
Great job. As said above, the steampunk theme does not stand out that much, but still, the short is really awesome.

You are very very talented.

02 February 2009, 12:37 AM
T amazing work, love the ambient music suits it really well. i don't call you master T for nothing :)

02 February 2009, 01:25 AM (

Software: 3ds max

testing the uploader on another machine

edit: ok good...looks like the uploader is working on this other machine. Note, the video link is missing because the version I just uploaded in this post wasn't the final version, so I took it out :)

02 February 2009, 11:03 AM
Sitting here, waiting for a render. Your film made a good break! I even ported it over to the big tv screen, and viewed it in all its glory!

Here be spoilers!
Wonderful story, and very well executed. My favorite part is definitely the expression on his face when he looks down at the clockwork man, and lodged his staff into its head!

I love the sound design aswell. Him putting his hand into his pocket has a very viceral feel to it. Also small details...the slight 'woosh' of the coin as it passes the camera.

I love the shot of the clockwork man getting up in the background. Very nice use of DOF there. The transformation aswell is incredible. How did you do it? Morphing? I love the last shot with his hand coming up onto the well edge.

Just an incredible short! Work you can be proud of! I hpoe to have a 10th of your skill with a mouse someday. :D

As always, its been a pleasure competing with you! Looking forward to the next challenge!


02 February 2009, 11:09 AM
O.k., that is really good!

02 February 2009, 01:29 PM
Dude, that is crazy! I simply do not understand how your manage to create such a movie in 2 or 3 month. It is f***ing awesome!

02 February 2009, 04:34 PM (

Software: 3ds max,After Effects,mental ray

Hey guys, here's my final submission! For those that saw the previous upload of the film, you'll notice that this version has some additions...namely....lots of steam!

It's funny that I had spent 3 months working on this "steampunk" film...only to realize today (1 day before the deadline lol), after thinking about "Grrrrrrr"'s comment, that while my film has cogs and gears and doesn't have any steam at all. At first, I didn't think it would matter that much...but then I really loses a bit of the steampunk vibe without it. So I raced to add steam jets into many of the shots (both on the mechanical man and the main character transforming at the end), and re-worked the audio in many of the shots near the end to complement the new visuals. I think having the steam in there now (especially during the transformation at the end) really brings it together. Thanks Grrrrrrr for that comment....hopefully you'll agree that the steampunk themes stands out more now.

Anyways, to everyone: enjoy! It was a blast making this, as well as working alongside everyone else during the whole process. Thanks to everyone for the encouragement over the past 3 months :)

Plot synopsis: A troubled man journeys to the fountain of youth, only to discover that the price for drinking from its waters is far greater than he imagined.

PS: forgive the's 90mb, but that's the lowest I could get it without a huge quality drop, since the whole thing (including trailer and making-of) is 6 minutes long.

Play Video >> (

02 February 2009, 04:45 PM
Man, it's incredible!! I'm really wondering how you do to manage so well your time to do a work with this quallity in a so short time.

Congratulations. I'm just sorry because this time I couldn't finish mine... hehehe

Good luck on judging :beer:

02 February 2009, 05:00 PM
Pyke: The transformation was pretty simple actually. The holes that grow larger in the skin was achieved with an animated face extrude modifiers. I basically just selected the faces on the mesh I want to be holes, then added the extrude modifier, doing a negative extrude that grows larger over time. Then, on top of that modifier in the stack I added an edit_mesh modifier which I used to delete the actual faces being extruded--which left the growing holes in the skin :) A displace modifier was then added on top with an animated map to ripple the skin a bit.

JRBRAZ: Thanks for the kind words man :D It was very difficult to get this project done in the short time, but I managed to do it in the end!

02 February 2009, 05:04 PM
tybel that boxx is as good as yours. :beer:

and here i go jinxing things for you...again. :D

job well done T.

rspk :thumbsup:

02 February 2009, 10:01 PM
Tyson, would love to see the beast finished but for some reason the video on CGSociety starts playing and then after a minute it stops. Tried downloading it and it's the same. I can get 5/7 MB out of 90!

Can you upload it on your server ?


02 February 2009, 10:07 PM
We are amazed man, and hope you'll win! Without doubd you're our favorite!

02 February 2009, 11:17 PM
Incredible work! Good writing too, especially with regards to the ending.

02 February 2009, 03:52 AM
Tyson, would love to see the beast finished but for some reason the video on CGSociety starts playing and then after a minute it stops. Tried downloading it and it's the same. I can get 5/7 MB out of 90!

Can you upload it on your server ?

Here ya'll need an flv player to watch it, but if you have vlc you'll be all set :)

02 February 2009, 05:26 AM
Hey guys,

So another person just contacted me with a problem downloading the flv from the cgtalk server, which means that the server is having some issues (I tried downloading the flv from the cgtalk server myself, without problem).

I've had the same trouble with some other peoples' videos. I've had to re-start the download of some other peoples' videos multiple times because it'll stop partway through with a "size-mismatch" error.

So, remember....if you have trouble with the portfolio link, try the one I posted above linking to my webspace :)

02 February 2009, 05:39 AM
I finally had a moment to watch it.
You did inspiring job mate....truely. I'm not worried about judging and you shouldn't also. Now it's time to celebrate so lets get it started!

02 February 2009, 05:39 AM
Awesome work, man. I particularly love how you animated the mechanical man. The whole thing has an almost stop-motion look about it, which creates a very nice effect. Was that intentional, or am I imagining things? Regardless, your bad-assery is immense!

02 February 2009, 08:50 AM
That make each time I watch your film Tyson... for me... it's true good...
a great lesson for us all...
...I show it to my collegues and all are under the charm of your animation.

Thanks a lot for the making-of... lot of explanation about your process... and of course, we could appreciate again more all the huge work you made on this film...

Congratulations Tyson... I think to re-watch it again and again :beer:

02 February 2009, 09:31 AM
I have to agree with Lemog!
I watched your movie about 10-15 times in the last 3 days,
and allways was astonished by it every single time!
I have to say it once again: This is a real masterpiece!

I salute you! :bowdown:*lol* :)

02 February 2009, 07:27 PM
Totally amazing video!!:applause:

It looks like you have worked very hard for this!!

All the modeling, rigging, shading, lighting, animation, and all the small details are awesome!

The story is also very good with great directing!
I loved the mood and suspence of your video!

Good luck!!

02 February 2009, 09:41 PM
you have just become a god. I am totally aware that this is achievable. It is a matter of self diciplin, and .... time. I can see how you've managed to spare some power in some places to spend more on others. The limited locations, the farely simple passes.
Spend more time in comp to make stuff look good. But I mean. We did the same thing. We held back on complicated locations, and we held back on complicated characters - which you did not. )

But o m b what a world of difference. There is just something about your stuff.

you've got:
a: crisp look, both in texture work and in comp. Due to amazing bokeh blurring, very contrasty and detailed textures. a tiny sharpen maybe?
b: nice models. here i might point out that in spite of your amazing achievement, modeling humans is not your strongest side. :rolleyes:
c: nice animation
d: amazing sound design. And we all know, especially animators, that 60% of a cool scene is the sound. sad for animators, amazing for sound enginieers. hehehe
e: sub surf scat does great things. looks like it is a very simple or even a faked one you use. could that be the case? mainly because it seems very simplyfied. Especially in some of the scenes where the nose has massive amounts of it.
f: amazing camera control. Alot of film makers, especially in 3d totally neglects the camera and its ability to capture the audience. It is not just the "window" into your world. It is a tool, a character in some cases, and most of all a philosophy that directors seem to forget or ignore. When using MAX ... we get alot from the fantastic noise filters, but its obvious that the awesome camera control is your fault, with a tiny little help from the noise filters maybe.
g: your story works perfectly. It just makes so much sense. Well of eternal life -> becoming a machine. djeezoz its brilliant.

sorry for disecting. I just need to understand your abilities and skill.

congrats. I think this one might be the individual video victor. HURRAAAAAaaaayyyyiiii :applause:

... even though i miss some steampunkyness.

02 February 2009, 07:49 AM
Excellent work!

Very inspiring!
The look and the animation are tremendous.
Your approach and treatment of the story are my favorite parts.

I never thought one person could do so much in such short time span.

You have proven me wrong!
You Rock!

02 February 2009, 06:19 PM
Hey Tyson,

Just to echo the sentiments above - awesome work, and so much of it!! We'll be expecting nothing short of a full length stereoscopic feature for the next challenge!! Also I think they might need to add a new category:

-video (individual)
-video (team)
-video (superhuman workaholic animation immortals)

All the best


02 February 2009, 06:58 PM
You are a CG GENIUS!!! one will ever understand the way you function or how you do what you do but all we know for sure is that you RULE the CG world and we love you for it :)

keep it up Tyson..

02 February 2009, 12:57 PM
Hi Tyson. Great work!

Maybe you can share some tips with us?

How do you get that really crisp look on your backgrounds?
Do you use high resolution textures? What kind of maps do you use? How much is real geometry?

What does your skin maps on your character look like? He has got a great puppet-style look!
Is there any philosophy behind how you make your color map/specular map/bump map, etc (like "I am not going to have specular in the middel of a bump in my bumpmap")?

Would you post your maps, or rather keep them to yourself? (I can understand if you would keep them private)

What kind of lamps do you use? Area lights, spotlights, directionals? Dmaps or raytracing (ok, raytracing I guess, but just asking)?

How do you make your DOF? Is it zchannel with frischluft dof filter, or how do you do it?

Thumbs up for really good work. We learn a lot from you...


02 February 2009, 12:09 AM
Everything has already been said! You did an awesome job finishing such a long high quality movie by yourself. The mood, the animation, the spider and rat, the mechanical man, the main character it all looks very nice! You did a hell of a job! Goodluck with the judging!

02 February 2009, 09:08 AM
At last that I have looked a final video in high quality. (my internet of home very slow)
It is magnificent! Great work, animation, rendering very professional, and sound work too. I feel you have grand prize! ;^)

02 February 2009, 01:40 AM
Amazing work.
Good luck.

Paulo C. Duarte

02 February 2009, 06:40 AM
wow man, that was excellent!
it has a great look and flow/pace. good work.

eternal life seems kinda expensive i wonder what a few hundred years would cost

02 February 2009, 12:44 PM
Hey guys! Thanks to everyone who stopped by to the thread :)


a) Yep...there's a sharpen filter on it :)

b) Heh...yep modelling is my weakpoint. I'm a terrible modelling by I try to make do with what I've got ;)

e) All SSS was done with MR's fast SSS skin shader

f) Thanks :) And yep....noise controllers did most of the work :D

toft: 1) Well, background in the first 3 shots is just an image matte :) The background in the cave section (Ie, the cave walls) is simple gemoetry with high-res textures + displacement. In the well room, there's no displacement, just textures.

2) The maps are really simple for the character....just imagine any regular face map derived from photographs applied to an SSS fast skin shader in MR :) I just used the diffuse map for specular and bump.

3) 99% of the lights are omni lights. Spots were only used in a couple of shots to focus the lighting in certain places. All of the omnis had plenty of attenuation applied to give nice light falloff.

4) Yep...the frischluft plugin :)

Thanks again for stopping by everyone!

02 February 2009, 11:20 PM
What a fantastic short film! I really enjoyed the story - the ending was very clever and handled in a way which made it pure fun to watch. Congratulations! To make such a wonderful film in so little time is amazing. One part of me feels disappointed that I didn't watch this thread develop. But then another part of me says that made today's viewing of the film all the more fresh and surprising for me! Good luck with the judging

02 February 2009, 06:32 AM
Incredible man! I wasn't really sure what to expect and the way the story came together at the end just completely blew my mind. Absolutely awesome work.

02 February 2009, 01:19 PM
way to go t.........your work is got my vote.

02 February 2009, 02:47 PM
I didn't expect something as good as this. Was really fun to watch.

02 February 2009, 05:06 PM
Missed this challenge and came in to watch the entries just now.
And this movie you have made is beautiful, good luck now!


02 February 2009, 10:36 PM
hey mr. popularity, way to get 2 million replies!! ;)

02 February 2009, 11:05 PM
Incredible! Everything!

02 February 2009, 03:54 AM
well i saw it again with steams and everything and i love it even more!
here are some words about a few highlights and small crits..

What i like most is the way you focus in the story telling using this incredible movie languaje. I love the way you choose the shots, how you play with dof, camera movemnts, timmings, pauses and action, every thing looks so natural, like a featured movie. I dont really pay atention to the editing stuff during the play, and thats because it is so well done.

I mean, your work as DIRECTOR in this master piece is the very best stuff on it. Even better than the technical stuff which is too much to say.

And about your 3d skills, there is not so much to add about. You are a model to follow.

the only one thing i would change a little bit is the way he knocks out the wall. It seems a little bit exagerated for me. Too much hulky! : )

GREAT JOB MAN, i think this is the best story and deserves the main price!

02 February 2009, 09:28 PM
Great short film dude! Storytelling is first class. Can't help but think you're a steampunk machine yourself to get this finished in 4 months.

Only minor thought - I agree the wall breaking scene does feel a bit unreal - if it was already cracked or broken and repaired it would be more believable.

Amazing work, good luck with the comp!

02 February 2009, 10:08 PM
maybe the robot-dude put the wood up to block the wall, seeming as he is so pressed on getting the guy not to drink the water?

02 February 2009, 05:35 AM
Hey congrates T! man you did it finally! .... :bowdown: