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View Full Version : Steampunk Myths and Legends Entry: Michael Wilson

11-11-2008, 07:43 AM
Michael Wilson is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=15613)

Latest Update: Final Image: Theseus and the Minotaur
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1231203399_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5598542#post5598542)

11-11-2008, 09:47 PM
Alright, I know this was mentioned somewhere already, but the idea of a Steam Powered Minotaur really appeals to me. I'll work up some sketches soon.

11-12-2008, 04:22 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226463766_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226463766_large.jpg)

I guess it's good I don't do concept sketches for a living. I wouldn't make much.

11-12-2008, 09:40 PM
I can't draw at all so I'm totally with you on the concept sketches :)

Anyway, I like your idea and will be tagging along for the journey!


11-13-2008, 06:03 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226556185_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226556185_large.jpg)

OK, started modeling. Following loosely my concept sketch.

11-13-2008, 06:13 AM
good start buddy, I like the head sofar, :thumbsup:

11-13-2008, 08:30 AM
Hey Mike, already started! And yeah, a steaming Minotaur may be really fun to see. Good luck!

11-13-2008, 08:37 AM
wow finally some action :arteest: great job so far .....waiting for more

11-13-2008, 09:16 AM
nice head model ... the style is interesting ...

good luck :)

11-13-2008, 02:48 PM
Subscribed!:beer: Looking good so far!

11-13-2008, 04:51 PM
Cartesius - Let me know when you have a thread started.

mim-Armand - Thanks

Gunilla - Hey good to hear from you. Are you working on this challenge as well? Let me know.

thebest - Yep it's fun. Lot more to come.

maxspider3000 - Thanks

fgdf - Thanks for stopping by. I hope I can do it some justice.

11-13-2008, 07:10 PM
You´re off to a great start here. Looking forward to see the progress on this one. :thumbsup:

11-13-2008, 10:35 PM
Yep, you're firing on all cylinders. It's great to see you in another challenge and you're off to an excellent start. The minotaur head is already looking really good

11-14-2008, 07:34 PM
Nice work so far Mike! Good to see you in the challenge. Bring it on..

11-14-2008, 09:43 PM
Hey Michael,

Really impresive head model, like a lot !! cool steampunk style on it ! :D Can't wait to see more updates on your concept. Good luck !! Cheers mate! :beer:

11-14-2008, 10:48 PM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226702918_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226702918_large.jpg)

A bit more progress in the body.

11-15-2008, 04:55 PM
keep going friend looking very interesting :bowdown:

11-15-2008, 05:31 PM
ya man, you are doing well ...

the body and the shield look good ... we are following dude :)

11-16-2008, 06:51 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226818305_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226818305_large.jpg)

Well the finished Minotaur model. What do you think? Is it enough? Does it need anything else.

I plan on adding some decorative elements with texturing.

11-16-2008, 09:00 AM
Neat Model. Minotaurs are definately steampunkish. Can't wait to see where you plan to stick this little guy. Good luck.

11-16-2008, 10:24 AM
Great progress!
I alsa want to give some internal flames to my Minotaur so don't take it as a copy ;P
Good work!!

11-16-2008, 11:22 AM
finishing already :eek: ...........well I guess texturing will make it look cool can`t wait to see that textured :thumbsup:

11-16-2008, 11:36 AM
Wow, super-quick progress and it looks good. Only suggestions I could offer would be to make it a little less symmetrical and tweak the leg designs. To me one of the coolest parts about steampunk is that although it's all machinery it's all hand made, meaning you can bring in a lot of imperfections. You could bring that sort of thing through in texturing but a difference in your left/right silhouettes would be cool. Also, although the legs look good and very solid some more interesting moving parts would be cool.

11-16-2008, 12:29 PM
great modeling, i lake the look and the feel of the minotaur
looking forward for more

11-17-2008, 03:55 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226894123_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226894123_large.jpg)

Well, while working on the texturing for the Minotaur, I thought I'd work up a quick concept sketch of Theseus.

Looking though some of the other threads in this challenge, I have to say I've never seen so many goggles in one place before.

11-18-2008, 01:09 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226970571_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1226970571_large.jpg)

Texturing on the Minotaur.

11-18-2008, 02:03 AM
Hey Michael, you work fast and you work really well. That minotaur looks fantastic. I was going to ask if you'd have steam/smoke coming out but that question has been clearly answered in this new update

11-18-2008, 03:23 PM
wow nice textures amigo keep going :wip: :beer:

11-18-2008, 03:48 PM
I agree with the others - he is looking fantastic now with the textures, really mean!
Have you any plans for how the final scene with them will look like?

11-18-2008, 03:49 PM
Have you finished work on the legs yet? They look somewhat out of place to me when compared to the the upper body.

The top half of the model is made up of thin rounded panels with lots of embelishments on it.. very "refined". The lower half is very crude made up of large bulky pieces of metal with hard edges and no embelishments.

11-18-2008, 03:57 PM
looks stunning textures, well done smoking work btw ...

I just thing his legs don't come up to the same level of the body textures, the body have greet details ... try to improve that point ...

- Yusuf

11-18-2008, 04:15 PM
The moment I read ur thread I was like: "What? someone really went for a steamy minotaur????"

But now I can't wait to see it finished... u're doing really cool!

11-18-2008, 04:33 PM
Nice work Mike, damn you move fast! That is one crazy looking minotaur.

11-18-2008, 05:10 PM
Thanks everyone of the comments and suggestions. I'm still working on how I might compose my characters into a scene. That will take some experimentation. I can see some of your points about his legs lacking detail. I wanted them to evoke the power you might feel with a locomotive. Maybe I'll try some more embelishments on them.

11-19-2008, 03:37 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227065832_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227065832_large.jpg)

Starting the Theseus model.

11-21-2008, 05:09 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227244142_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227244142_large.jpg)

Theseus model

11-21-2008, 04:57 PM
so far so good :beer: keep going

11-22-2008, 01:56 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227318990_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227318990_large.jpg)

Theseus textured and ready for action.

Now I need to equip him with some sort of weapon. Anyone know of any good Steampunk stabbing type weapons? Theseus killed the Minotaur with a sword I believe, but it's got to be a bit more interesting than just a plain old sword.

11-22-2008, 07:13 AM
Oh, you're moving fast and well here. Your Theseus looks really good already!
How abou a huge screwdriver? That could be an effective weapon in this case :)

11-22-2008, 05:56 PM
Thanks Gunilla for that idea, I hadn't thought of that, but that could work really well. Some kind of steam powered screwdriver.

I was thinking maybe some kind of wrench or steam powered lighting rod, but a screwdriver could work well here.

11-22-2008, 06:34 PM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227378874_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227378874_large.jpg)

Ok, quick concept for steam powered screwdriver.

11-22-2008, 11:16 PM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227395761_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227395761_large.jpg)

Steam Powered Screwdriver?

11-23-2008, 06:42 AM
Excellent! That is one beautiful model - I'm glad you went with the idea, it turned out really well.

11-23-2008, 10:09 AM
Yep! Steam-powered screwdriver is excellent. I love the way you've designed it. I would be tempted to go with your thought about making that pressure readout a little bit bigger though

11-23-2008, 06:19 PM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227464342_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227464342_large.jpg)

OK, starting the composition. I'll be working out the lighting and environment elements soon.

11-24-2008, 07:03 AM
mate this looks so Fantastic I like this alot keep going :arteest:

11-24-2008, 09:01 AM
Looking great!

What are your plans for the environment?


11-24-2008, 05:36 PM
Thanks guys.

I'm planning the environment to be dark and smokey. Very minimal. I think maybe some simple walls or such. I want the focus to be on the two main characters. I think the lighting is what will sell it. Not so much realistic as theatrical.

11-24-2008, 06:06 PM
Wow, you are really rolling! Amazing stuff so far! I especially like the steam-powered screwdriver!! :) It's too bad that it ends up so small in the final image though...but maybe making the gauge bigger like some already mentionned would help. I also like where the composition of the image is going. Keep us posted!

11-24-2008, 06:36 PM
I'll play around with the composition a bit more to see if I can get the Screwdriver a little closer to camera. (Not that it's really all that great:D)

11-25-2008, 12:09 AM
Love the look of the beast you have there. Looking forward to seeing more soon.

11-27-2008, 12:47 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227746822_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1227746822_large.jpg)

I'm thinking something like this for the environment.

11-27-2008, 01:13 PM
great design over all keep going can't wait to see the next one

11-27-2008, 02:59 PM
Realy great work Mike, the environment look excelent, very atmospheric.

11-27-2008, 03:18 PM
Yup, I like the background also! Can't wait to see what it looks like behind the characters. Keep us posted!

12-02-2008, 04:59 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1228193975_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1228193975_large.jpg)

Ok, Here is an update on the composition. I've been struggling with the position of Theseus and particularly his left arm. There is an unfortunate location problem with the screwdriver and the minotaur, an image I have been trying to avoid. Hopefully if all goes well it won't be that noticeable in the final image.

12-02-2008, 05:42 AM
cool!! this is very neat. we nearly have the same idea.. well, the steam punk minotaur. Good luck to you!

12-02-2008, 03:41 PM
don`t know but I imagined it like he is all looking to him and very alert to attack .....just ideas....keep going :beer:

12-02-2008, 05:38 PM
Haha! :) I hadn't noticed until you mentionned it! ;) But have you maybe tried some tests with the screwdriver in the other hand?

Also, maybe try one with the minautaurs right arm raised somehow. It might make him look more menacing. Right now it feels a bit like he's just looking over his shoulder...

Looking forward to the next update!

12-05-2008, 08:15 PM
Hey Mike, great progress, everything is looking good. I know how you feel about that struggle with composition. Sometimes with 3d there is a tendency to try and show all the good modeling on its front side which in turn causes a mess with composition and blocking. Maybe you can use your lighting to good effect in order to show off or downplay different areas.

12-05-2008, 09:44 PM
I agree maybe after some lighting tests the composition might look a lot better.
I didnt notice that but it might seem bad in the final shot.
Excellent work on the characters and pose though
Keep updating

12-06-2008, 08:00 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1228550403_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1228550403_large.jpg)

Thanks for the comments everyone.

Here I've started to work out lighting. Trying to set up some good key lights. This is most definitely NOT final.

Also, I think I've finally worked out his arm position.

12-06-2008, 11:09 AM
Wow, you work fast. I love the heroic feeling about this image. It might be fun to see a bit of the glow from the Minotaur's burners reflecting off Theseus's shirt, to enhance the sense of how close and dangerous that big dude is. I love that Minotaur, by the way

Wonderful stuff :thumbsup:

12-06-2008, 12:08 PM
Yeah, some really nice updates here - I like the comp now and the mirrored poses for the characters gives a good hint of how huge the minotaur is in comparision. Maybe try and move the camera a bit futher down would make it even stronger.
Splendid stuff!

12-08-2008, 02:56 PM
I think that already with the new arm position, it's a lot clearer that it's a screwdriver! Also I know the lighthing is far from done, but I like Mark's idea of the glowing red on Theseus's back. Real nice work so far! Keep us updated!

12-09-2008, 08:31 PM
Lighting fixed it! Good work. What does he have in his right hand?

12-09-2008, 08:58 PM
Thanks for the comments everyone.

Theseus is hold a special compass (Ball of String in the original story) given to him by the Princess Ariadne to find his way into the Labyrinth.

12-10-2008, 06:08 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1228889289_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1228889289_large.jpg)

A bit more work on the lighting. Tweeking, always tweeking.

12-11-2008, 08:07 PM
Looking good.

I have a couple of possible suggestions, maybe you could turn over his right wrist so that we could see the face of the compass a little bit more. When he twists to look back his wrist is liable to relax and turn over anyways. In any case it might be worth checking to see if it could work. Also, a bit of specular and or reflection on the screwdriver blade might be good just to give it a bit more pop?

12-11-2008, 11:12 PM
Excellent update! This has really come a long way with the new lighting effects. Great work!

12-13-2008, 11:35 PM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1229211354_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1229211354_large.jpg)

Well, I've been thinking that my image needs something a bit more. So I've been kicking around this idea to add a few little steam bots running away near the feet of the minotaur. I don't know if I'll actually include this in my final image but I thought I'd try it out and see what I think.

12-14-2008, 02:35 AM
I can see your dilemma - you'll need to be careful in how you put those little guys in so they work well with the comp and the mood, but they sure are cute too. Those sketches are really nice

12-14-2008, 07:48 PM
Great sketches for the little robots, i think the idea is good if they are modeled in a way that reflects your main character 'the spawn of Minator' type thing.

12-15-2008, 03:00 AM
thanks for the feedback on my post. the more i look at it, the less i like his robot arm. good call!

i like where yours is going. it's a neat idea. have you seen Hellboy 2? story wise it's pretty lame, but there's tons of great visuals! your minotaur reminds me a bit of the golden army. you might find some great inspiration from that movie. i took a bunch of screen shots of it and if you want some, i can post them somewhere and send you a link?

overall this is looking good, but there's a few areas in this piece that i think could use some more lovin'.

his feet seem much less thought out than the rest of him. now i know that you don't want to draw too much attention to his feet, but they seem out of place, compared to his nice shoulder pads and hands and such. it almost feels like when you got to his feet you ran out of steam. get it? steam? eh? eh? ok... I'm a dumb ass... I'll stop that...

i also think that his legs could use some more mechanical bits to explain how he functions better. similar to what you've got going with his arms. in the earlier shot you had of him, you could see that piston on the side of his leg, now i can't really tell what it is. maybe if you rotated his leg a bit, so that we could see that again? or maybe if you put one running down the top of his leg, similar to a backhoe?

i think the background could be a little less vague too. it's hard to tell what's going on back there. i understand that you want to showcase the characters, and i totally agree with that school of thought, but i think you've gone too far in that direction.

thanks again for looking at my stuff! keep up the good work!

12-15-2008, 08:17 PM
Thanks for the comments and very useful crits everyone.

I don't think I'll be using the little steam bots. After thinking more about it I really don't think they would fit in the image very well. I might add some spare parts or something laying around on the ground.

A common crit I get is the legs of the minotaur need a bit more work. I'll concentrate on hopefully improving them a bit. Thanks

12-24-2008, 01:11 PM
Really good stuff miketche, there's something appealling about a robot minotaur, maybe it's all Ray Harryhausen's fault. Just a couple of thoughts, not in any way crits at all, but I reckon the hoof shape might be the thing to look at - a more curved form or even like a cow-catcher shape from the front of a steam locomotive could work.

Again, just an idea some industrial factory/pipe shapes amongst that red smoke might suggest the Minotaur's Labyrinth? It might clutter things up though I suppose.

(Cheers for taking the time to have alook at my sketch!)

01-01-2009, 11:59 PM
Thanks everyone for the input and critique, I think it really helped improve the image.

I'm sure it is a far cry from the winners in this challenge, but I really like how it turned out.

So coming up next, the Final image.

Again, Thanks

01-02-2009, 12:13 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1230855211_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1230855211_medium.jpg)

In some far distant time King Minos ruled the Aegean. He demanded in tribute every year a group of Athenian youths and maidens. These were delivered to the Labyrinth, in the middle of which lived the Steam Minotaur, a terrifying creature that was built to look half human and half bull. Once anyone entered the Labyrinth, they could never find their way out again; the Minotaur devoured the youths and maidens as they tried to escape. After many years of this, a courageous youth called Theseus volunteered to be one of the group. When Ariadne, the daughter of King Minos, saw Theseus, she took a liking to him, and helped him by giving him a special compass that lead the way into and out of the Labyrinth. When Theseus encountered the Minotaur, they fought, and Theseus killed and dismantled the beast. After escaping by using the compass, he took Ariadne with him as he left Crete.

01-02-2009, 01:01 AM
The steampunk style is spot on. Great colors and compositions. Keep up the good work

01-02-2009, 09:10 AM
Hey Michael, congratulations! Your final image looks brilliant. I love it. It looks fun and dynamic and steampunk and interesting and a whole lot of other really good things. Good luck with the judging, and I hope you reward yourself with a well-earned break

01-05-2009, 06:08 PM
Well, apparently OSX users are out of luck in submitting their final high res images. The uploader the challenge is using is unsupported for Macs.

So I guess I won't be uploading my final for consideration (Not that I would have won anyway) All my family and friends use Macs.

Good luck to those who can.

01-05-2009, 09:07 PM
Really love the final image! :thumbsup: The extra detail you added to the beast since I last saw it is really awesome! Too bad you can't submit your final image...

01-06-2009, 12:24 AM

It looks like there still may be way to get this entered in the challenge. We'll see.

01-06-2009, 12:55 AM
Cool stuff! colour palette is fantastic! i like the character design too.

01-06-2009, 12:57 AM
http://assets.cgsociety.org/challenge/entries/22/15613/15613_1231203399_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/15613/15613_1231203399_medium.jpg)

Software: CINEMA 4D,Photoshop

Steampunk style image of Theseus encountering the Minotaur.

01-06-2009, 03:40 AM
Hey Michael
Your not alone. I'm also on a Mac. Apple has been criticized for not including Java 1.6 into Leopard. The current default is Java 1.5 when all the other platforms (Windows, Linux, Solaris etc) have access to Java 1.6... The only beta that is available for mac to run Java 1.6 only works on Intel based macs. You missed the cutoff if you have anything under OSX 10.5. If you have 10.5 and up and are on the newer intel mac you can register with this site and download the update. I'm out of luck because my computer is two years old. But this may work for you. Let me know if you find a solution.


01-06-2009, 07:25 AM
I sent an email directly to the admin and he uploaded my image for me.

I'm running OSX 1.5.6, but on an older non intel.

01-06-2009, 08:33 AM
Ahh - you're alredy finished, congrats to a fine piece!
I really like the glowing colors for this and the composition is truly dynamic, good work!

01-07-2009, 10:01 AM
Very cool final piece! Intense and vibrant!


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