View Full Version : Loading an animation via Motion Mixer having unexpected results

11 November 2008, 05:56 AM
So, I rigged a model. It's not a biped, but I saved its animation as an XAF file. If I reload the animation, everything works as I might expect it to.

However, when I try to use the motion mixer, when I add MAX objects to a motion mixer (pardon, I'm not sure of the exact terminology, I new with the mixer) channel or object or whatever it is called, one of the hips on my object flips 180 degrees. Nothing else changes, not corresponding clavicle or shoulder, so I'm not entirely sure why only one hip does it. Further, I don't seem to be able to rotate this object once it is associated with the motion mixer.

Does anybody know why this might be happening?

Thanks in advance.

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11 November 2008, 05:56 AM
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