View Full Version : multiple UV's = multiple materials?

11 November 2008, 08:52 PM
I have a human figure - it's all one mesh.

However, I wanted to break up the UV's into multiple UV maps. This is so I don't need to make a super-hi-res image map.

I'm probably answering my own question here but, with multiple UV maps (albeit one single mesh) - I will need ONE texture FOR EACH UV map.

Other than image map size savings, I'm wondering what the benefits are of splitting a mesh into multiple UV maps are...

Also, for games - I'm assuming you'd want to make one UV map for the mesh/ object.

11 November 2008, 12:24 AM
U do answer your own question ..

but when it comes to games there are alot of variables to take into mind. Some game engines have limits to the size of your texture maps so to get more detail on your characters you are forced to split up the UVs. Its more efficient to keep your UVs on one texture map, but that can depend on certian attributes.

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11 November 2008, 12:24 AM
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