View Full Version : AO with displacement?

11 November 2008, 05:17 AM
Hey there - I'm trying to make an AO pass which takes into account displacement. Is there any other way than creating a new material for each object, and splitting it all in different partitions?

I've found what could be a better way, with overrides, but for some reason when trying to create the override parameter, I get a "invalid pointer" error, any ideas what this could be?


11 November 2008, 08:02 PM
It should be possible overriding the surface slots of your materials with the XSIAmbientocclusion shader.
I don't know whats causing your problem though.
The basic workflow would be to create a seperate AO pass, create an override for all
meshes (Background_Objects_Partition) and set the override parameter to surface slot and choose the AO shader.

11 November 2008, 12:59 AM
Thanks, I will try it that way, I was using a switch node..

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11 November 2008, 12:59 AM
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