View Full Version : Game Icon - Character - Stroker
06 June 2003, 06:16 PM
Evil Laughter 4: Smorgasbord of the Damned
"A clown has to eat - even an undead one."
Going for a campy 4th installment for a campy series. You know, Killer B type stuff. Cheese, but quality cheese (hopefully).
Mr. Do meets Zombies Ate My Neighbors.
Haven't browsed all of the entries, so somebody might already have something along these lines.
06 June 2003, 03:49 AM
Looking a little too beefy.
Messed up the shoulder and will probably have to redo the arm.
06 June 2003, 05:00 PM
Stitched on a hand I had lying around.
Did his overalls.
Did a mock rig on his shoulder and it actually deforms better than I expected.
Crotch deforms kind of ugly, though.
06 June 2003, 07:13 PM
Not looking forward to tweaking the hair.
06 June 2003, 05:52 AM
Hair was a pain.
At least it's non-symmetrical.
06 June 2003, 12:17 AM
Started the uvw mapping.
Got his overalls started, but need to finish stitching the legs to the torso.
Mapping his hair is not fun. Got the base down, but need to polish it off. Like an idiot, I messed up the mesh and had to re-stitch his hair mesh back onto his head (still have a few verts to collapse behind his ears).
06 June 2003, 06:34 AM
Finally got his overalls mapped. :whew: Sorry, but no graphic.
Then I mapped his shoes.
Again, like an idiot, I messed something up.
Either map his shoes all over again, or Frankenstein some of my incremental saves.
I must be getting burned out because I am making way too many mistakes and not finding out until it's too late.
06 June 2003, 09:13 PM
UV mapping is done. Took a few warm boots, but I got it.
Time to start painting.
06 June 2003, 02:19 AM
Took a break from painting and rigged the basterd. I want to add secondary to his hair, but Flex is giving a hard time.
After fighting with Flex, I got to painting.
Sure hate texturing sometimes.
A few false starts, and I think I got something I almost like.
01 January 2006, 10:00 AM
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