View Full Version : Help! Corrective BlendShapes in 3ds Max

11 November 2008, 03:16 PM
I am rigging a character in max and I want to dosome corrective morph targets for the head for the mouth open and talking. When I add my morph target for the mouch open and go to 100 on it, the character slides off the bones. Can anyone help me with this problem?
I made the mouth open morth target by opening the jaw bone into position, copy the skin, then vert wrangle it into the correct shape, and then added it as a morph target.
Maybe I am just making the corrective shapes wrongm can anyone explain how to do Corrective Blendshapes in Max in full detail if possible?


11 November 2008, 07:52 PM
I'm sure there are other ways to do it, but here's a free plugin that can help:

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11 November 2008, 07:52 PM
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