View Full Version : Avoid edges of mesh?

11 November 2008, 06:16 AM
I've set up a quick and dirty crowd sim in Particle Flow (position object, speed by surface, keep apart) and it looks good for what its intended for, however if a dude walks off the edge of the ground object he flips out. Is there any way I can get particles to avoid the edges of the mesh or do I have to make a little wall where the edge is and use collisions/dynamics?

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11 November 2008, 06:16 AM
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