View Full Version : I like car

chesky Wang
04 April 2002, 09:43 AM
Hi !
This is first thread I have post my work.
Please give me any advises and idea, thanks alot.
this is a work just a practice of modeling.

04 April 2002, 10:37 AM
Very nice, I really like the rims. Can I see some different angles. In my opinion it's a little to shiny. I would take the reflectivness down a bit. But all in all it looks pretty good

04 April 2002, 02:55 PM
love it
04 April 2002, 09:03 PM
I love it too ... but the wheel is a bit too shiny .. you should tone that one down. Also, the glasses don't seem to reflect correctly. Have you adjust the Fresnel Factor correctly? Everything else is great.

chesky Wang
04 April 2002, 06:02 AM
Thank you, with your kind suggestion,
this is a rendering with a scene, near the sea.
but I don't know why I could not use shadow map here,
or it would be very dark(I had use sunlight system at that scene-3dsmax)
so I had to used the raytrace shadow, and I noticed the edge of
shadow is hard.:annoyed:

04 April 2002, 06:41 AM
Sweet model Chesky, still a little too reflective, very nice work!

04 April 2002, 07:13 AM
That's pretty damm good man :) But you need to render it with GI turned on. I can barely see the fllor under the car :)

If you don't have any renderers I sugest Brazil. It's free, and kickass :)

Cheers! :beer:

chesky Wang
04 April 2002, 07:25 AM
Thank you,Viper,
Maybe I should try GI, but Brazil is slower when GI option on.

Here is an Alfaromeo1750.;)

04 April 2002, 07:34 AM
Another one really nice!!

It's slow if you don't know how to set it up correctly ;)

And hey, render time isn't important for images :)

04 April 2002, 07:37 AM

Very nice car, man. I have a few suggestions for improvement:

1. Where are the hood lines? You've done well for the doors, but the hood lines seem to be missing.
2. There seems to be a bright light coming from inside the car illuminating the interior too much. It makes it nice to see the interior, but just doesn't look _right_.
3. Consistent with number 2 above, maybe you could model a sunroof for the car, allowing plenty of light in? :)

Great work!
Jason Cox

04 April 2002, 11:17 AM
Top car looking pretty good, I don't know the model so I can't comment on how accurate it is but you might want to try playing around with reflection dimming in the material for the car body so the reflections on the side sink into the car colour more ..or else easing them off a bit more. Like the way the head lights are done in the very top pic.
I'd like to see a decent render of the bottom car as that set up is doing you a diservice. Just a small point.. the windscreen wipers read like they are joined in the middle and possibly a little thick, If you just rotate the blades slightly and raise one of them a little more they will read a lot better. :)

chesky Wang
04 April 2002, 09:11 PM
Hi,WinterEC,thank you give me so many good advise.
You're right,when I finished my work(Buick Century),I notice I had made a mistake,
I'd forget the hood line,OMG:buttrock:
And I don't know why the interior so bright, I used no light in it,
maybe the glass(I just used reflection,without refraction)?
And now, I'm try to project a whole new racer car-original design.
Thank you,xynaria
I had rendered an animation just camera round the car(Buick)
I'm not know animation very I think It is better not show to everybody here,
really ugly.:shrug:
I think I will refine it few times later.
Thank you all.

05 May 2002, 02:57 AM
nice models, only thing that strikes me is bump in the top car front door, but maybe the real model is built like that. i would have straitin it out though.

05 May 2002, 05:40 AM
Really cool model!:thumbsup:
i agree with people here, adjust the reflection and that bright light coming from the interior of the car!

05 May 2002, 06:04 AM
You definitely want GI on! That's on eof Brazil's strong suits. Also you need to turn sharper shadows, or some kind of shadowmap (can Brazil do area shadows?, if so use those).

A good idea with such a hi res model like that is to use something simple like a smoothed cube about the size of the car, and apply your material to it then use that to ajust the lighting.

Try using several fill lights, a rim light, and lighting it as in real life. If you spend half the time you did on the model with the lighting, it'll be great!

see you,


Damien B
05 May 2002, 06:25 AM
cool car but it is too reflective try 15-18 your lighting is to sharp
try this method

05 May 2002, 06:58 AM
the car is good my be to reflective and if you look there is some distortion because it seems done in post production.
and the land... seems to be supported with much delicacy with the snap probably does not know well like explaining.

chesky Wang
05 May 2002, 07:17 AM
Thank you,Damien B!
I will try your method anytime,very nice.
and here is some work I had done before several monthes ago,
with the frame line,you can see I had used the six reflect board.
but the rims is ugly, bad texture.:shrug:

05 May 2002, 08:01 PM
not bad! the picture with the actual environment looks like a picture unless you look really close. It is a bit reflective, but it looks ok.

05 May 2002, 01:29 AM
cool models! and nice scenes
the paint on the car looks good.. not the glass tho..

Damien B
05 May 2002, 06:56 AM
I like that board method for the refective surface. I use only 3 or 4
but next time I will place them all arond like you did cool method.:thumbsup:

05 May 2002, 11:30 PM
cool looking cars,, I like that old race car.

I also put negitive lights near the bottom of the wheels and tweek them till desired darkness under the wheels,, it will plant them on the ground better.

05 May 2002, 02:49 AM
Everybody does them, But ........ This is an excepionally good piece
I really like looking at this kind of work. Yet i still dislike car models they seem so overdone.

chesky Wang
05 May 2002, 09:01 AM
Thank you all.
hi!EighthDecay, I had try to use a light which near the rim,
but it was hard to adjust. Rendering is a hard rock to me,
it should spend more time,more patient. :)

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