View Full Version : UV Bandmapper


Steve Warner
06 June 2003, 03:53 PM
I ran into a UV problem texturing curvy surfaces recently and posted this thread:

http://www.cgtalk.com/showthread.php?s=&threadid=69019

UV Spider worked, but I found that I couldn't modify the UV Map it created. I did a search on NewTek's LightWave forum and came up with a solution: UV Bandmapper.

http://downloads.laffeycomputer.com/bandmapper/

If you need to create UVs on curvy surfaces, this can be a lifesaver.

Steve

aurora
06 June 2003, 01:38 PM
That UV Bandmapper looks like a great solution to a project I'm working on right now. Thanks for the link!!:applause:

Chewey
08 August 2003, 03:07 AM
bump

Finkster
08 August 2003, 04:41 AM
Originally posted by aurora
That UV Bandmapper looks like a great solution to a project I'm working on right now. Thanks for the link!!:applause:

Hey me too!:buttrock: You show me yours and I'll show you mine.....;)

Thanks for the tip!

NanoGator
10 October 2003, 08:27 AM
What's band mapper do that UV spider doesn't?

tburbage3
10 October 2003, 08:41 PM
Per UV Spider, did you try unweld/merge? That should make the points editable (at least with 7.5c -- I'm not sure even that works with 7.5b). It is labor-intensive, but does help to unwind a mesh which just doesn't map well to the standard projections.

The only problem I've had with UV Spider in 7.5c (Win) is some instability (crashes), but don't know whether there was something specific about the context in which I was using it that might have triggered that.

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01 January 2006, 10:00 AM
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