10-29-2008, 08:54 PM
Hey! I've got a couple of serious problems that are holding back the animation for our short film. Blend shapes are being a real hassle. I haven't been able to find an answer anywhere on the internet. The rig I'm using has a scale control so that it can be scaled to the scene, the rig scales properly, but no matter what, the influences of the blend shapes will not scale. If I scale my rig to say, fifty perect of its size, the blend shape will blend twice as much, if I scale the model to a fourth, the blend shape will blend four times as much. The only resolution I can come up with is to write an expression that controls the influence for the blend shapes, but I'm not sure where to put this expression and how to go about doing it properly.
My second problem is with the rotation of the rig. When I rotate the rig the blend shapes don't seem to take the vertex orientation into account. So if I rotate the rig to face backwards, the eyelids will close inward toward the back of the head rather than around the eyes. Here's a couple of pictures to better illustrate the problem:
The rig zero'd out:
The rig rotated facing in two different directions:
I'm using Maya 2008. The blendshapes are parelell blends blended locally. If any other info is needed just let me know, thanks.