View Full Version : particle speed issue (XSI 7 ICE)


Metsakoll
10 October 2008, 09:49 PM
Hello,

Im rather new to the xsi and im having a problem. The problem is that I have this rigid body simulation in ICE (bouncing balls). I have included particle speed nodes but still if i render it out it looks like slow motion. Can anyone hint a solution to this problem? I have tried with all sorts of velocity and gravity nodes but still no effect? Everything else is perfect but its not fast enough.

Thank you in advance....

comanche
10 October 2008, 10:41 AM
Maybe your playback is set to "All" (all frames) instead of "RT" (realtime) and the simulation plays back very fast in the viewport. Try "RT", there's a button at the bottom of the interface.

Metsakoll
10 October 2008, 10:50 AM
no its on Real Time - and i did not find a solution. It seems that particles act faster if they are not instanced (rigid body simulated). And it seems the problem is not present if i dont use ICE but instead am using usual simulation. But im intrested why is this so with ICE?

ThE_JacO
10 October 2008, 01:27 PM
This is an ICE thread, and there's a subforum for that.
Moving this for you, in the future please post in the correct (sub)forum :)

CGTalk Moderation
10 October 2008, 01:27 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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