View Full Version : Replacing leaves on a tree with new geometry

10 October 2008, 09:49 AM
Some of the trees available/those that come in via Onyx are ok, but could be better and can be rendered with the likes of VRay/Mental Ray proxies. What I have so far is:

-Leaves detached, editable poly, volume select and drag+drop greyscale gradient which is white just on the base of the leaf so that it only selects the base vertex. Collapsed.

-Particle flow, birth script as posted in another thread to only spawn 1 particle per selected vertex.

The problem I run into is the rotation. It's not a uniform direction across the leaves, it seems to choose a random normal or something. The scene is in Max2009.

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10 October 2008, 09:49 AM
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