View Full Version : Skin surface physics
10 October 2008, 05:29 AM
Using max 9 and garment maker/cloth for creating clothing atm. Its a nice and fast method but my problem is it kinda looks like hanging clothes on a mannequin, imo the body itself should be a somewhat soft object which clothing could affect aswell. Ofcourse one option would be to do all the suttle but important changes manually but im looking for a way to do it via physics simulation.. any suggestions? Thanks.