View Full Version : HMC:17 STARWARS STEAMPUNK:Princess Leia

10 October 2008, 03:02 PM
I am getting into this one a little late, but I loved these concepts by Bjorn so much, I had to get in.

10 October 2008, 04:24 PM
Good lucky Marcus!

10 October 2008, 04:36 PM
yeah, another Princess Leia.
Keep going dude!

10 October 2008, 07:23 PM
Here is an update on the head. Blocked in the major shapes.

10 October 2008, 02:45 AM
blocked in more of the body...

10 October 2008, 03:57 AM
Looking good. Proportions look great. I see quite a few tris but I imagine the mesh will get cleaned up throughout the process. keep it the good work.

10 October 2008, 05:40 AM
keep up the good work *subscribed*

10 October 2008, 01:35 PM
Thanks for the feedback guys. Working on more of the clothing and gear now.

10 October 2008, 06:28 PM
Another post, almost done with the blocking in, then on to zbrush.

11 November 2008, 03:18 PM
I've added some detailing in zbrush. Working on textures now.

11 November 2008, 10:10 PM
some nice stuff here, like the blocking out, and her hair is looking great so far,
her face is looking a little masculine, try softening her jaw line a bit maybe? and her nose is looking really large, tone that down and soften her features a bit and you'll be running gold i think ^^

11 November 2008, 02:47 AM
Another update, added some textures...

11 November 2008, 07:16 AM
Heya man, I think this is looking pretty cool with textures and shaders and all this. I'm really liking it!

Face is kinda stilyzed with the relatively big nose, but I like that. Congrats on almost-done :)

11 November 2008, 07:09 PM
Thanks for the feedback DDS. I am going to make some last minute passes to the character, but time is almost out.

11 November 2008, 03:15 PM
A respectable effort.:thumbsup:

11 November 2008, 08:01 PM
thanks for the feedback Boone, another update

11 November 2008, 12:52 AM
Nice work! I love the cloth detailing and the belts. May I ask how you did the hair?

11 November 2008, 03:02 AM
Thanks Dropkicksev, the hair is just basic poly meshes zbrushed and textured with anistropic shader.

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11 November 2008, 03:02 AM
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