I have problems setting up continuos walkcycle for my character with offset map. The problem is - after i set offset maps for hips and legs, it offsets a character and at first everything seems nice, but as soon as i start to preview offset animation clip there is ongoing offset happening between hips and legs - it becomes even clerarer visually to see if i great more cycles from offseted clips with adding *cid ( cycle id ) to xfo-s. Somehow the global transition of the hip controller in Y axis is growing progressively and foot controls also
start to loose their original distance from each other. So after 10 cycles my character is walking higher and higher in the air with footsteps rhythm also messed up.
I know the original clip is ok because I extra checked that all start and end keys are identical. The rig I use is created with biped guide.
Anybody had similar issues and how to solve them? Or am i missing some little but important step for offset maps to work properly???
Thanks in advance,