Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : leg rigging issues....

10-17-2008, 03:12 PM
hey folks,
some researchs :



iŽd really like to collect here some suggestions about :

- aproach a cool and functional bendy leg with blends

-lockable Knee with a Leg bendy, on top of ik/fk system with strech on/off

- a knee release

-no flip Ik Swivel , vector control with pole vector

- soft Ik and possibilities

iŽll really enjoy some adivces

thanks !

10-17-2008, 03:33 PM
All of these are unique control setups for leg controls. The most general advice, is to find a way to make them all work individually, and then create each joint chain, and have it affect a chain that the geometry is bound to. Then the animator can choose which type of control to use.

Some general ideas for the solutions:
-bendy leg: given that his curve is so smooth and continuous, it's probably a simply ikSpline setup.
-lockable knees have more to do with adjusting the length of joints. So, setting up controls and inputs that drive, say the X translation (in an XYZ or XZY orientation) of the necessary joints.

I'm not really sure what you're specifically looking for or mean by 'soft IK' 'knee swivel' or knee release.

Hope this helps some...

10-18-2008, 03:08 AM
I'm not really sure what you're specifically looking for or mean by 'soft IK' 'knee swivel' or knee release.

soft Ik to have a limb with no POP when straight.

knee with no flipping legs when pushing the limit...

knee realese, allow you to easily pin the knee position....
example, Brad NobleŽs Aim arm setup :



how is the idea behind these things ?

10-24-2008, 05:43 PM
how to do a non flipping Leg Ik Swivel in MAX ?

CGTalk Moderation
10-24-2008, 05:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.