i'm setting up a facial rig and i'm having a problem where moving joints seems to be affecting the parents of the joints. specifically this is happening on the lower mouth joints which are children of the jaw joint. i attached a screenshot of my heirarchy..
what i'm expecting is that when i move the children, they move independently of the parent, but what is happening now is i move one of the lip joints, and the jaw joint moves along with the lip, so the whole mouth is moving when i just want to move 1 part of the lip. anyone more familiar with max have any ideas as to how i can get this to react the way i want?