XM Magdalena 3D print, GGeorgy (3D)
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View Full Version : Metal Gear Solid 4 :: Production Focus

10-16-2008, 05:10 AM
Hey there,

With some help from our friends at Softimage, we bring what I would consider the ultimate customer story to you. Metal Gear Solid has a long history and CGSociety presents the story of The Guns of the Patriots. Click the image, come back to comment.

http://features.cgsociety.org//images/plugs/feature/metal_plug2.jpg (http://features.cgsociety.org/story.php?story_id=4735)

10-16-2008, 06:34 AM
This is great, now I need to go to make my self a cup of coffe...


10-16-2008, 06:54 AM
Thanks Paul! this is amazing stuff!
i have to read this when i get back home after work:applause:

10-16-2008, 07:57 AM
huuuh? wasnt this frontpage already a few weeks ago?

10-16-2008, 09:26 AM
Amazing job sirs, amazing job. . .

Congratulations, the characters are really fantastic!!

10-16-2008, 09:46 AM
huuuh? wasnt this frontpage already a few weeks ago?
either that or you are experiencing a strong feeling of deja vu :D

10-16-2008, 09:58 AM
huuuh? wasnt this frontpage already a few weeks ago?

I think you might be thinking of WarHammer. (http://features.cgsociety.org/story.php?story_id=4694) hmmmmm?

keep up keep up :D

10-16-2008, 10:17 AM
White font on black background bad...

10-16-2008, 10:21 AM
It was posted (http://forums.cgsociety.org/showthread.php?f=59&t=675648) but it was pointing to an article on Softimage.com.

I wish the images opened large size when clicked. I'd like to see some of those closeup.

10-16-2008, 10:25 AM
quite good article, indeed
people should know about XSI :)

10-16-2008, 11:35 AM
I think you might be thinking of WarHammer. (http://features.cgsociety.org/story.php?story_id=4694) hmmmmm?

keep up keep up :D

nah :P no way i'd confuse Solid Snake with anyone else.

i was talking about this thread over here: http://forums.cgsociety.org/showthread.php?f=59&t=675648

10-16-2008, 11:38 AM
This is a really rare and wonderful description of workflow that you get to see only very rarely, especially over here in the States.

The Japanese seem to like to document this kind of thing more, and I'm glad that they do, I think it really helps everyone raise the bar.

I still make everyone at work watch the document of MGS2.

Looks like I'm bringing that in to the office again today...

10-16-2008, 12:18 PM
That was just awesome .
Thanks to the CG Society staff for bringing us such a detailed prduction focuss .
Keep them coming :D

P.S. I find it amazing that the full size texture maps for all characters were only 512x512 , brilliant shader work by the kojima dev team ! .

10-16-2008, 03:57 PM
Great complete article, tnx really
although I didn't work with xsi yet found this useful, :cool:

mim, :)

10-16-2008, 07:14 PM
congratulations, hideo kojima and others that help make metal gear solid 4 successful. metal gear solid 4 is some what satisfy, i enjoy the cut scenes.

10-16-2008, 10:46 PM
I haven't read the story yet, but THANK YOU!

10-16-2008, 11:06 PM
Great stuff & great game!!! 10x a lot :D

10-17-2008, 02:04 AM
Hey there,

We were so impressed with the original article when it was laid out as a Softimage Customer story on their community site. Such a strong article!

Konami and Softimage directly offered the assets to us so we could bring it to the community as a CGSociety feature. Hope everyone enjoys the depth the guys go into and the beautiful layout.

10-17-2008, 03:49 AM
its nice to see XSI being used :D

10-17-2008, 11:15 AM
Ooooooh YES! I love Metal Gear Solid!! THANK YOU guys for bringing this to us!
I'll go reading... :)

10-17-2008, 05:29 PM
Quote:"Just the event demo videos in MGS4 are nine hours long. Players can enjoy the longest-ever real-time movie clips used in a game, which are more than three times longer than a Hollywood blockbuster..."

Well...I bought it and play it and saw those movies, it's flowing, it has no timing and can't feel the weight of the characters, blablabla.....

As always, they use MOCAP and they don't know how to key them...

MGS4 is a great game, but with those movies............not match~

10-17-2008, 10:05 PM
i was hoping to read something new :(

10-17-2008, 10:06 PM
As always, they use MOCAP and they don't know how to key them...

Are you saying you feel the game had poor animation?

10-18-2008, 12:06 PM
Well, this article is great and I think it helps understand how great XSI is and how brilliant the folks at Konami are.
I had a question though. Is it possible for u to contribute some images as gpl to use on wikipedia?

10-18-2008, 07:54 PM
Great complete article, THANK YOU! :thumbsup:

10-19-2008, 06:10 PM
Nice picture.:cool:

10-20-2008, 09:48 PM
Great article. Great game. One could only have wished for it to have a little more gameplay.

10-23-2008, 09:47 AM
Great article! Very informative, I had no idea that they were relying on XSI. Looks like I'm going to be toying my student copy more often from now on.

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