View Full Version : Skateboarding Short Film - WIP
10 October 2008, 11:52 PM
Hello CGsociety Folks!
I am starting a WIP thread for my senior thesis animation tentatively titled "Go Skateboarding". A few of my friends and I are pooling our talents to make a short film before we graduate and we want to start posting progress on CGsociety to get input. And we love input!
We have made good progress on the short thus far and we are now at the beginning of the animation phase. Here is the story:
A young skateboarder struggles to land a difficult trick, wrecking over and over. In his lowest moment of defeat, his skateboard comes to life (as a tenacious puppy-like creature) and gives him new inspiration to land the trick and remember why he loved to skate. Together the skateboard and the kid land the trick, but in doing so the skateboard breaks and is killed.
I know this sounds horribly depressing, but after the credits, the kid duct tapes the skateboard back together and they hobble away happily! Hooray!
Right now, we have the boy, Arjay, and the skateboard modeled and rigged. The film has been storyboarded and timed out (a little over 2 minutes in length). Right now we are texturing and starting animation. The story is contained in a cargo loading bay, so there is only one environment.
Over the next week (and coming weeks!) we will be posting progress on all fronts: modeling, rigging, texturing, animating, and overall look and feel. Any critique and input is most welcome!
Skateboard Expressions (http://russell-wilkins.com/short_film/web_expressions.jpg)
Skateboard Animation Test (http://russell-wilkins.com/short_film/animationTest_board_1_small.mov)
Skateboard Texture Sheet (http://russell-wilkins.com/short_film/board_textures_small.jpg)
Arjay (The Kid) Character Sheet (http://russell-wilkins.com/short_film/web_Arjay.jpg)
Arjay Model Turnaround (http://russell-wilkins.com/short_film/RJ_turnaround_small.mov)
Thanks for your time!
10 October 2008, 01:47 AM
It looks really good so far ;)
I have only watched the animated skateboard so far because I had to wait quite a while before it started to load, perhaps its my connection, but from what I can see its looking as if you have made a great start.
I loved the animation in that shot, you gave him a lot of personality with such little to work with as its a skateboard!
I will be looking forward to updates, keep up the good work.
10 October 2008, 05:53 AM
Thanks for the reply and kind words, Lee! We updated the downloads so they will probably download faster. Check out the other videos when you have time!
10 October 2008, 11:52 PM
Hi, my names Trevor and I am the character setup artist for this short. The three video links that follow are works in progress of the skateboard, Arjay, and a cool tool I developed to allow the animators to dynamically add space constraints to almost any object or IK controller. I also developed a bendy arm setup based off the features I saw in a reel by Christopher Crouzet, a dynamic HUD based user interface for space switching, and created an IK finger setup that is versatile and easy to use. I am currently working on a window based controller GUI, after which I will create a facial rig for Arjay.
Dynamic Space Switching Demo
10 October 2008, 06:04 PM
I already like it. Can you show some wireframes of the models? I want to model a skateboard aswell. Keep up the good work.
10 October 2008, 11:40 AM
Sounds like an interesting Project. How many artists are involved?
Do you have an Animatic to show the Story? I'd be interested to see it! ;)
I am working on a Short myself and found out, that it is really helpful to show and nail the Animatic.
I'm looking forward to see more of your work!
10 October 2008, 11:35 AM
it's looking fantastic.
you,ve got nice rigs,
I can see already lot of personality in the board, great potential to easily bring it alive.
are you using any rigging script?
good luck and please keep us updated.
10 October 2008, 06:47 PM
Thanks for the responses guys!
Knoopa: Here are the wireframes of Arjay and the Skateboard. We had to make the Skateboard with extra geometry and correct topology because of the deformations necessary to give it character. If you are trying to model a skateboard just for regular skateboarding, you may not have to take it to this level.
Skateboard Wireframes (http://russell-wilkins.com/short_film/Presentation_Board_Wireframe.jpg)
Arjay Wireframes (http://russell-wilkins.com/short_film/Presentation_RJ_Wireframe.jpg)
Arjays' Face Wireframes (http://russell-wilkins.com/short_film/Presentation_Face_Wireframe.jpg)
Arjays's Sweet Skate Shoe Wireframe (http://russell-wilkins.com/short_film/Presentation_shoes_Wireframe.jpg)
BBsnake: Fortunately at our school, we have a lot of people who like to work. Right now we have a team of 3 animators, 1 rigger, 2 modelers, 1 vfx dude, and 1 storyboard artist. So 8 people.
I agree, the animatic is vastly important. We have spent a lot of time with the story before taking it to production. Our animatic is set for the animators to work from, but we need to refine it for presentation on the forum. I can post some cleaned up storyboards if you like.
Thanks again for the interest!
10 October 2008, 07:04 PM
Quick update, we are establishing the color palette and design of the environment. Here is a mock up of what the main environment will look like. The short is set in an industrial area on a cargo bay of an old factory/warehouse.
Show me them pictures! (http://russell-wilkins.com/short_film/Building_Concept_Line_Color.jpg)
10 October 2008, 09:37 PM
dmca: A majority of the rig for Arjay was scripted including the arms and legs and the ik/fk finger setup. I also spent a lot of time making sure all the tools are not name specific so I can implement them into any future rig.
10 October 2008, 09:37 PM
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