My colleagues uses maya for their animation and me using 3dsmax.cause I have to put the effects on it. and max is a great too to have with afterburn and fumefx. I can sucessfully import the animation from maya to max using autodesk fbx. Now my main problem is I use pflow for some kind of effect on character.
and the udeflector for the collison and udfelector be the character that i imported from maya. I can collide the particles in the first frame then after pflow recognizes it as a static object with no animation. even when emitting fromt the object with the lock on emitter and animated shape the pflow is not behaving properly. I know its the vertex based animation that is imported from maya . but is there any way around to tackle these kinds of situation.