I have been trying to improve some models on Zbrush that I did on XSI and everything seems to work fine till i bring back the Obj and the displacement map to XSI, the Geometry burst and is like a big mess of polygon. This is what i did, i did the basic mesh and exported from XSI as a OBJ, after that i did import that file into Zbrush, I did few subdivisions and after some tweaking i came back to my second level to have more faces in my basic model,(I deleted the lower subdivisions level). I exported again to XSI but created first my DP with smooth and MODE ON, and flipped it. Once in XSI i set the numbers of the Alpha depth Value that zbrush gave me. No luck at all, I dont know if Im missing one step or what but when i tried with basic geometry like Cubes it works perfect. Any tips or suggestion?
sorry for my english
thanks in advance.