View Full Version : Renderable splines/NURBS curves in Maya?

06 June 2003, 03:05 PM
Hello again!

I'm working on converting Blur Studio's Wire Jumble maxscript to MEL, as it's saved me a lot of trouble in the past and I'd like to continue using it. The problem is, I haven't found a way to get Maya to render Nurbs curves. I'm not even sure it's at all possible, which seems like a shame. 3Ds Maxs' curves, both polygonal and NURBS have a renderable setting along with a thickness setting, and I'm hoping something comparable exists in Maya. Another solution would be to loft circles, but this seems like an unnecesarilly complex solution... Anyway, Hope someone can guide me in the right direction! :)

06 June 2003, 05:41 PM
One possibility is to do paintEffects->curveUtilites->attachBrushToCurves

A lot of looks are possible this way, and you can do pfxToPoly if you would rather render triangles.


James Jackson
07 July 2003, 09:00 PM
there is a plug in on highend for just this sort of thing.

i did a quick look and couldn't find it but i am sure there is something for this. I think it is called render nurbs data.

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