View Full Version : first spine rig

10 October 2008, 06:56 PM
i finished(ish) this today. I think i'll start over working with the knowledge i've gained from making this one and make a better version next time. i also want to make it stretchy. this current one stretches but the controllers haven't been developed enough for it to work correctly.

Anyways this works by path constraining nulls to a curve. bones are then position constrained to these nulls. so its kinda like an spline ik chain but not... More nulls are parented to the curve nulls and in turn are the parents of nulls that are used as upvectors for the bones.

you can look at it hear and tell me what you think.

sorry about the crap cinepac codec, its all the screen capturer has. :(

CGTalk Moderation
10 October 2008, 06:56 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.