View Full Version : Blend shape problem... need help

10 October 2008, 04:11 PM
Hello all, please help if you can.
I created a character and rigged his head and jaw with bones. So I am using the jaw bone for the opening and closing of his mouth and then the head bone to simply move the head. For facial expressions I am using blendshapes, however, when I go to use a blendshape, it deactivates/nullifies the bones. Help? I need them to work simultaneously.

10 October 2008, 12:18 AM
sounds like input order to me :)
right click on your mesh, click on All Inputs then drag the Blendshape node(s) to the bottom of the stack.

hope that works

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10 October 2008, 12:18 AM
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