View Full Version : HMC #17 Star Wars SteamPunk - AsaJJ Ventress
10-09-2008, 01:49 AM
thought id have a go at the new challenge, cause, comon how could i resist. so i will be modeling the sultry sith AsaJJ Ventress from clone wars. concept art is my own.
10-09-2008, 02:26 AM
inspired by gun-slinger spawn?
nice choice of character. best of luck
10-09-2008, 03:06 AM
actually a lot of inspiration came from the inquisitors in war hammer 40k but now that you mention it i see the resemblance
10-09-2008, 06:55 PM
Love this concept! Could yield some mighty fine results.
10-09-2008, 10:30 PM
Nice start, looking forward to more.
10-10-2008, 05:16 AM
Hey, love the concept. Good luck luck! Subscribed for sure.
10-15-2008, 06:41 AM
okay so obviously ive got a long way to go.
here is my very raw base as of yet, ive worked more on her head then anything else but still have a lot to do there as well.
ive attached many images of my wire frame in the hopes that i can get some feedback on my poly flow. specifically in the hands and the head. hit me guys!
10-16-2008, 12:45 AM
more progress on the head
also, anyone have any ideas on some ways i can go abount making her skirt??
10-17-2008, 07:35 PM
still more progress on her head... with reff pic
i need to speed things up...
10-18-2008, 06:38 AM
looks great so far, lips look a little full from the ref pic, but if i remember the cartoon correctly , i think ur on the right lines
or is that the cartoon ur using as ref?? lol
10-18-2008, 07:08 AM
Id think out the top lip some, and soften the corners, the eyes need to be a bit more sleek too. Cant wait for more.
10-21-2008, 07:32 AM
almost done with her head,
and yeah, im going more off the reference of the comics then the cartoon, mixed with my own interpretation of the character.
10-23-2008, 07:55 AM
i did some work on the corset.
10-23-2008, 06:20 PM
Looking great! Love the corset back details!
A couple small critiques on the head as it appears in the renders.
- While you've maintained a mildly cartoony look (which is neat), I think the ears could stand a bit more detailing in the centers - enough to match the detail level of the mouth, nose, eyes, etc... at least.
- The nostrils appear pretty large - she may benefit (not respiratorally :)) from having those reduced a bit.
- Also, the bridge of the nose is very thin - consitantly thin - the entire way down the face. Although the thinner nose fits her art style, I think it may help to widen the bridge ever so slightly as it moves down the face.
Keep it up!
10-23-2008, 06:38 PM
10-23-2008, 06:47 PM
Wow man, I love the details on the back. That is really coming out nice.
10-23-2008, 06:56 PM
Great Job on the corset,good attention to detail!
I agree with MysticDread I reckon you should reduce the holes of the nostrils and slightly widen the bridge of the nose as you go to the bottom of the nose and have it thin around eye level just before it gets wide before the brow, that way you can still have anatomical correctness and still maintain the cartoon look. It's a very slight adjustment but can really benefit your modeled face which is already looking good.
10-24-2008, 03:03 AM
thanks for the crits and encouragement guys!
I messed with her nose a bit and worked some more on her ear, the nose still bothers me a bit but Ive been looking at it so long I'm not sure what is rubbing me wrong about it.
10-30-2008, 10:14 PM
So, I modeled this buckle cover for her shoulder strap, the idea was to make a metal design with polished inset stones Iím not sure if I pulled that off though...
11-06-2008, 05:20 AM
ok i haven't posted for a while, but ive been busy! so here are some quick renders to show where i stand now.
11-06-2008, 05:12 PM
Fantastic job!! This is coming along very well. I especially like the detailing of the clothing and gloves.
I was looking at her nose for a while, and here's my opinion on what needs to be tweaked: The nostril seems to too thin, especially on the outside. Also the nose appears to be pinched lower down so that the line coming from her eyebrows doesn't flow into the nose like it should. Maybe also consider easing the flow into the cheek more. I've taken the liberty to sketch out what I'm talking about, because sometimes is easier to look at it.http://i524.photobucket.com/albums/cc330/joshLafayette/progresstq5copy.jpg?t=1225991014
I hope that this is helpful.
keep up the great work! I look forwards to seeing her completed.
11-06-2008, 05:26 PM
Nice hat, cool design.
11-09-2008, 02:27 AM
Josh, thanks for the great crits, i knew there was some stuff about her face that were bothering me but i couldn't put my finger on what, i messed with her nose,cheeks, and eye shape and size.
WyattHarris, thanks! glad your liking it ^^
also, i hated the hands i originally did so i scrapped them and did some new ones... here are a bunch of nice large images... next, light sabers!!!
11-09-2008, 06:18 AM
I really love where this is going.
The head is too narrow, though. Heads are about five eyes wide at the temple; yours is four eyes wide. It's less of a problem with the hat on, but I think you'll have a better finished model if you widen it some.
I placed it over a picture of a head. The angles don't match, but it gives you an idea. The red marks show the eye-widths for the woman in the background. The blue eye-widths are your model.
PS. I really love the hat!
11-13-2008, 06:03 PM
DzzyJ thanks for the heads up, i hadn't noticed that! Ive worked on the head quite a bit, I'll put up shots soon.
right now here's a quick render of her light sabers.
11-13-2008, 06:13 PM
Hehe, the pistol grips are great. Nice take on the ol' lightsaber.
11-14-2008, 07:53 PM
Awesome work man! I love the light saber design.
11-18-2008, 12:55 AM
Can't wait to see the final renders of this!
11-18-2008, 05:11 AM
here we go, the final "pretty" renders orthographic and wire frames on the final post thread !! thanks so much for watching my progress guys!!
beauty render >>>
its been wild
11-18-2008, 06:04 PM
Great work on this HMC! Go for 3 in a row!
11-18-2008, 06:04 PM
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