View Full Version : Non-volumetric Rendering Particles
10 October 2008, 07:03 AM
I'm looking to render a cloud with a constant shader, but using the particles color. Seems like it should be simple, but if I use a constant, I can't get the color. Any one know what node will allow me access to the color w/o using the volume-based nodes. I went through all the Sample scenes, but they're all volumetric.