View Full Version : spline ik with custom bone lengths

10 October 2008, 12:35 PM
i'm using the create chain from spline tool. this is creating a number of bones with equal lengths. is there any way to adjust the position of the bones manually along the spline. I've tryed to pt it together manually creating the chain seperatly and then using the path contraint tool on the root, bones and effector. but this isn't an accurate method i've found.
could anyone help out.



10 October 2008, 05:49 PM
Mute the PathConstraints on every Bone you wish to re-adjust (You can use CTRL+J), after the tweaks Enable the Constraints again.

Hope it helps

CGTalk Moderation
10 October 2008, 05:49 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.