View Full Version : Exproting translation as well as rotation

06 June 2003, 06:42 AM
been having a lot of fun putting some FBX motion files on my lifeless characters.

One problem do I export the motion back to LW without it just performing the action "in place".

Let's say for example, in Mb the character runs and kicks. When back in LW, the character does all the actions, there is just no moving forward or backward, everything just happens at 0,0.

is it possible to to get the movement of the root bone(Hips) back to LW?


06 June 2003, 03:50 PM
I had the same problem. Read this thread ( for the solution.


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