I'm having a spot of trouble with the incidence shader in XSI 7.
I use the incidence shader with Surface/Lights(Light List) to drive gradient shaders a lot.
I just tried this in XSI 7 and it seems that adding or removing a light from the list has no effect at all. XSI seems to use all the lights in the scene, disregarding the Light List.
Could someone do me a favor and test this out? I'm hoping I'm doing something wrong (as usual!) as I really use this in everything I do.