View Full Version : Skeleton & Control rig display size

06 June 2003, 06:53 AM
Hi guys ,

is there any way to adjust the size of the imported skeleton and the control rig. Right now the ik handles are as big as my models chest! , i cant even see my model when the control rig is active.

same with the bones imported from maya , thay come into motionbuilder huge!

thanks in advance.


06 June 2003, 06:17 PM
anyone ? :shrug:

06 June 2003, 04:25 PM
I'm not sure but I saw in one of the 3DBuzz VTM videos that you just use the reference object of the scene to scale your skeleton.

I think in Maya they create a group node with the skeleton parented to your model and they just call it 'reference' so that MB will recognize it and you'll then be able to move/rotate/scale it right into MB.

I hope that'll help a bit.

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