View Full Version : locked particles evolution

09 September 2008, 05:00 PM
basically i have a character made from particles, but i need the particles to have life and not just be locked on perfectly.

i have a mesh with and shape animation (the character is running) and it has particles with position object set to lock on emitter. the particles are locking on great but now i need to give them some life by evloving them, or slide them around whilst still tracking with the mesh. I tried speed by surface but i have to turn lock on emitter off and then they get left behind.

i don't have any box extras so is there a work around to do this with standard pflow tools?



09 September 2008, 12:10 AM
Nope you need lock bond, fake it with emitting by rate off those locked particles, that will work fine....

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09 September 2008, 12:10 AM
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