View Full Version : Rendering; Updating Geometry and Freeing Frame Buffers LAG
06 June 2003, 12:24 AM
Is it just me or does it take Lightwave a long time to Update Geometry and Free Frame Buffers when rendering? Of course a long time is relative depending on the object and poly count in the scene file.
I would like to see Lightwave 8 solve this problem, it would easily speed up rendering by 100%.
06 June 2003, 01:21 AM
If you find yourself doing a lot of testrenders I would recommend pre-subdividing everything before hitting F9.
(Setting the Display and Render subdivision to the same value).
Otherwise it tends to take quite long for LW to subdivide (Updating Geometry) before a render and un-subdivide once its finished the render.
06 June 2003, 01:26 AM
Freezing nondeforming objects in modeler before rendering helps too.
06 June 2003, 01:44 AM
Great tips guy's. I didn't make that connection between Sub-D and Update Geometry.
06 June 2003, 06:04 PM
Great tip about that updating geometry!! i'm always having trouble with that, lw often crashes while doing it aswell..
06 June 2003, 06:24 PM
Actually, setting the preview and render subdivisons to the same amount will help too.
01 January 2006, 09:00 AM
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