Was seeing a number of people asking about what is the poly count for characters... etc in a game. Hadn't been working on any of the lastest platforms(PS3, Xbox360), so decided to contact a few old pals still grinding away at it.
Their take is now most people do not talk about polycounts but vertex draw counts instead. Which far as I can reason is object vertex count + UV vertex count * number of shader draws for an object.
Example Cube single color standard lighting 4verts cube + 4verts UV single render pass = 8 draw verts
Cube seperate Texture with UV mapping per face, with diffuse/normal/specular 4verts cube + 24verts UV (6face*4UVper) * 3 shader draw passes = 84 draw verts
Any one else working out there hear much on this type of size count, or I guess render count size.