Created in 3ds MAX 9 and textures in photoshop with reference material from Prime Portal which is an amazing site for military photos of all kinds - http://www.primeportal.net/home.htm
The image is a collection of direct screengrabs (Printscreen) from Max's viewports.
I used the DirectX Metalbump9 shader in the material rollout to display the normal and spec.
(if anyone knows a better DirectX viewport shader please say)
And yes there is a bit of stretching on the textures on the armour chamfers but deadlines are very tight and i overdid this model as it was with around 30-35 hours(ish) of work.