View Full Version : Aug / Sept & Oct / Nov cartoon rigging challenge Nilouco

09 September 2008, 08:42 PM
Hello everybody,

It is my first post in this great forum.

I am very happy to participate of this project !!!
Thank you very much for this opportunity :thumbsup:

So, for this WIP video, I tried to study a noodle system. I would like to thanks Tim Forbes for the tf_ribbonJoints MEL script that I used.

Using Maya 2008, I did:
. skinning;
. IK for arms and legs;
. noodles (ribbons);
. spline and neck with volume control;
. reverse foot;
. stretch and squash;

The link for the video is:

Please, could you post comments? They will be very helpful for me !!!

There are a lot of things to do yet...
Again, Thank you guys.

09 September 2008, 11:00 PM
Very nice so far!
not alot to add really, Id becareful using so many actual "clusters" as animation objects but thats just a personal preference
Nice work though dude! :thumbsup:

09 September 2008, 12:34 PM
Hi rikkiknight,

thank you very much for your reply!
I will try to modify "clusters" to curves controls. I agree with you about it.
I hope post new videos soon.

All the best.

09 September 2008, 02:16 AM
Hi Danilo,

Welcome to the competition and forum :) . Your noodle based rig system looks great! :thumbsup:
I really like your foot and toe control action, along with the belly/body action bulging and shrinking, -and the volume stays looking good (Great videos on YouTube too). I wish I had as much body work done as you do :D .

09 September 2008, 12:47 PM
Hey guys,

joshpurple: Thank you very much for your reply I really liked it.

For this WIP, I did the secound part of the body Rig with:
. IK/FK controls with blend for arms and legs;
. Fingers controls;
. blendShapes in order to deform the head in the shell (in test yet);

The link for this video is:

I will try to work shell controls when I can (I hope soon !!!)

Please, feel free to comment :thumbsup:

09 September 2008, 02:15 AM
That's GREAT! :beer:

The stretchy fingers are excellent, and I dig how you have the head-in-shell action. It looks like you even have a cartoony squash and stretch set-up on the head going in, -nice touch!

How do you like working with MEL script? I'm curious, since I'm using MaxScript, -and because your results look great :D .

09 September 2008, 12:45 AM
Your stretchy fingers look cool. Your rig looks pretty clean. Nice work.

09 September 2008, 08:54 PM
Ill have to agree with the other two here
Again, nice work!

09 September 2008, 03:56 AM
Hello guys,

Thank you so much. I like your works too. I am very glad with these comments. THANKS !!!

joshpurple: I like very much work with MEL and I want to study Python and C++ too in order to do something more advanced, but I don`t have a great programming background yet. For this project, I only used node connections and setDrivenKeys and I`m thinking use MEL scripts in the next part for face setup.

For "illusion" of stretch and squash of the head-in-shell action, i used three blendShapes with inbetween slide.

Again, Thank you :)

09 September 2008, 03:04 AM
hey man, nice work on the rig mate. looks like there is a lot of control there and some cool movement. glad you could make use of the script as well - hope it worked well for ya.

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