Topics include; Model preparation, Sculpting methodology, uses for the Z-projection brush, uses of the Morph brush, UV tricks and tips, Zmapper and arbitrary meshes, Organic sculpting using masks, Hard surface workflows in zbrush, Retopology, Displacement maps and rendering them.
The intention with all the tutorials I make is to provide a lot of information and acquired knowledge. Not just watch me work like there are countless examples of already. The goal is any one of these lecture topics is worth the price of the collection they are a part of. I have seen a lot of instructional material over the years and I am trying to make tutorials how I’ve always wanted them to be; at an advanced level, no filler, time lapse repetitive sections and covering topics and techniques I have not seen else where.
Ken Finlayson has been a Zbrush user since version 1.55, and a creator of 3d art since 1993. He has worked in both the film and next-gen games industries. He is currently a Senior Character artist for the game developer Bioware Corp. and most recent credit is to the game Mass Effect. In the past he has been a beta tester of the Zbrush and Mudbox software. He was an ambassador for Sheridan College’s computer animation program as well as taught and tutored while attending there. He was a recognized EAU instructor while employed as a Character artist by Electronic Arts and has given several lectures to Bioware’s character art team and junior artists.
MISGUIDED TUTORIALS (http://www.kenfinlayson-art.com/misguidedTutorials.html)
Here is a video preview, the quality is a bit degraded I'm afraid.
TUTORIAL PREVIEW (http://www.lulu.com/items/volume_63/3683000/3683509/4/preview/ZBAW_Preview.mov)