Iīm working on a rig that has separate animation and deformation skeletons. The latter is referenced and constrained to the anim skel.
Iīm trying to figure out why the hell Maya drops most of the connections to the def skel, when reloading the scene.
What i mean is, I setup all the connections and save the scene. To this point everything works fine. Anim skel movement is passed to def skel perfectly.
But when i reload the scene the referenced def skel has lost all of its connections to the anim skel, except for its root joint, last spine joint, and wrist joint. The def skel is kept to the anim skel by direct connections mostly. And Iīm not doing _anything_ differently on the root, last spine or wrist joint. Argh!
After swearing ībout Mayas referencing for some hours I found a workaround for this bug or referencing limitation.
I noticed everything works just fine when I first reference the def skel, then save the scene, then reload it, and then constrain def to anim skel. What I did before was build anim and def skel, reference out def skel, constrain def to anim skel, save. after reload all the connections were gone.
Please, can anyone explain this to me? Is there something going on with Maya correcting itīs own (or mine, the users) faults when saving and reloading? Thereīs no error or warning msgs when loading, saving, referencing.
Btw, what about that strange reference node that comes with every namespace? Clicking through the tabs in the AE doesnīt show any info at all and no way to correct any errors.