View Full Version : Procedural tutorial for max (mostly)

04 April 2002, 03:13 AM
Since there's been lots of discussions about procedurals I might as well post my tuts again ;) ->click tutorials.

First tut is a really simple one about the wood map that comes with max. It's mostly just there to give some thoughts on procedural texturing.

Second tut is about how to simulate anisotropic metal and blurry reflections in max. I use procedurals to get the grains in the bump... Which could easily be replaced by bitmaps, but it's a good read regardless ;)

Also, two pro-procedural images:

Canyon (y'all must be getting bored with this by now...) (

Canyon (y'all must be getting bored with this by now... Part 2) (

I'll try and write more tuts on procedurals after this months challenge. Until then... Have fun :wavey:

04 April 2002, 12:32 PM
Thanks Urgaffel, I just spent a few hours following the path from those links (and found heaps). I was just looking for some more detailed info on how to use procedurals ( and how to make them), and found your timely post. So thanks for the tuts.

Love the 5th element character you did for the PA challange, and your canyon shots, they make me want to get in there on a motor bike (obviously some things we never get tired of).

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