View Full Version : Game Icons - character - Ivars

06-03-2003, 05:33 PM
(Update 2003-07-12 00:45)

Game info:
The characters name is Igor Bazooka (donīt ask)
And with a name like that you canīt just grow up and become normal.
Being a frequent guest at various mentalinstitutions, you must not only fight off the badies but also your own insanity. Loose it and youīll be out of control. Youīre mission is revenge. Youīre fierce, brutal, and quite mad....
The game is a 3rd-person action shooter, set in a near and dirty future.


(Concept below)

Runloop ( (0.5 MB)
Turny ( (4.5 MB)

Iīm on it. Iīll draw some concepts tonight, and post int the morning. Thisīll be fun : )

06-06-2003, 05:39 PM
Iīve been doing some thinking, and some sketches but I havenīt scanned them yet. But maybe Iīll just turn this old painting into a gamecharacter. I think it could turn out pretty nice.
What do you think?
Itīs a wolverine with a big ass gun. But maybe itīs been done a million times allready......

06-08-2003, 08:42 AM
Originally posted by Ivars
Iīve been doing some thinking, and some sketches but I havenīt scanned them yet. But maybe Iīll just turn this old painting into a gamecharacter. I think it could turn out pretty nice.
What do you think?
Itīs a wolverine with a big ass gun. But maybe itīs been done a million times allready......

Trust me, wolverines with big ass guns are pretty much non-existent ;)

06-08-2003, 04:55 PM
hehe cool, looks like he should eb an evil character from (was it wind in the willows, with TOAD and BADGER etc) .... kind of makes me think of a Hyena rather than a wolf though.... i think its because of his haunch / hunch. I dig it though, love the suspenders.


06-08-2003, 05:40 PM
I have never in all my days seen a wolverine with a gun. Not that I wouldn't like to...

06-08-2003, 09:38 PM
Nice concept! I like that image.

06-10-2003, 06:24 PM
Iīve just started modelling. Long way to go, but now Iīm at it :)

06-10-2003, 06:37 PM
What a wild concept! And great start on the model ;)


06-10-2003, 08:57 PM
Kinda reminds me of the weasels in "Who framed Roger Rabbit" :) looks like your off to a good start

06-11-2003, 03:53 AM
He reminds me of "Rocket Racoon." A comic that Mike Mignola drew long long ago.

Pretty sweet! His trousers are the best.

06-11-2003, 08:36 PM
here is a little update. Iīll work more on proportions later. Still a long way to go....

And I couldnīt resist MeshSmoothing :)

Thatīs all for now. Over and out. :wavey:

06-11-2003, 09:23 PM
your mesh seems very clean. :) whats the current poly count?
I counldn't resist a mesh smooth on my character too :thumbsup:

06-12-2003, 11:53 AM
itīs currently 2500 tris. So Iīll have plenty of faces for details and whatīs left of the model. :)

06-12-2003, 07:03 PM
hehe, looks like itīs gonna be pretty tight in the end. Iīll still have to add some patches for hair and more detail to his shoes, not to mention, that Iīll have to model his gun aswell.

Aaaanyway. Hereīs what I,ve got so far.......

06-12-2003, 08:41 PM

Now Iīve only got 80 faces left :cry:

06-12-2003, 10:53 PM
One word...Nice! This is so cool Ic an just see his attitude and character through his concept pose. :thumbsup:

06-13-2003, 07:39 PM
...and I have 7 faces spare :)

Now itīs on to texturing.

06-13-2003, 08:53 PM
Great work ! and fast too !
Really well done :!
One crit though : perhaps you could save a few polies on the gun ( trigger and barrel).
Otherwise just can't wait to see it finished !:thumbsup:

06-13-2003, 09:08 PM
Well as long as I can keep it under 4000, thereīs realy no need to strip any polygons, but in case I should need some extra I know where to take them from :beer:

actually Iīve removed some from the trigger allready:thumbsup:

06-13-2003, 11:01 PM
both design & technique is superb, looks hires to me! ;) I can't believe it's under 4K polys, very well done, cheeeers!
:beer: :thumbsup:

06-13-2003, 11:30 PM
Thanks alot!
This will be my last post for tonight. (gotta get some sleep)

Iīve unwrapped most of the UV:s now....

06-14-2003, 12:46 AM
Awesome job setting up the UVs. Not a lot of stretching going on there!

Can't wait to see your texture job!

06-14-2003, 02:44 AM
Awesome concept and model. He sort of reminds me of a down and out private eye (especially if you put one of those detective hats on his head). That or some type of henchman. UV mapping looks good but I think you need to take a little look at his shout, it looks like its stretching there and getting smaller.

06-14-2003, 01:15 PM
Layout is completed. Now Iīll start painting. But Iīll need something to eat first :)

I also found out I had a few hidden faces that i could delete.
So the complete mesh, including gun, sums up to 3960 faces. unless I decide to add some more hairpatches later.

Thatīs all for now. Bye:wavey:

06-14-2003, 05:47 PM
I decided I would start painting the bump-map. This is what Iīve got so far:

Iīll make a Spec-map too, and a diffuse ofcourse :)

06-14-2003, 07:09 PM
just a suggestion:
better not to put on him another cloth (shirt). ;)

06-14-2003, 07:50 PM
I'm sorry but I donīt realy understand what you mean..
Do you mean I should use another texture for his shirt?

06-14-2003, 09:27 PM
no no, I meant no shirt at all, the pants is enough, IMO. so he looks more crooked that way.

06-14-2003, 10:13 PM
this is really cool, i gotta say tho although the model is nice it doesnt quite have that grimey lil weasle aura that the concept sketch did... probably when its posed

06-14-2003, 10:54 PM
I agree with ila_solomon, he looks much better without the shirt!!

This character will look great when finished :D


06-15-2003, 12:58 PM
for your nice coments. I think Iīll stick with the shirt though. Mainly because Iīm so lazy, and donīt want to draw anymore fur. Itīs so boring :p Maybe Iīll have the time to do both versions....

I hope the pose will help, but I too feel that he lacks that attitude that he has in the sketch.

Gonna work some more now, bye :wavey:

06-16-2003, 05:42 PM
I know this ainīt much of a update.
Iīm just gonna say I wont be able to do any work on this in a couple of days. But hopefully I will have some time later on.

Till then :wavey:

06-19-2003, 05:27 AM
Reduce the faces on the trigger and the little thing (hammer???) that you pull back by about half know body will ever see the difference in a game.

06-19-2003, 05:42 PM
Like I said earlier
actually Iīve removed some from the trigger allready

And obvioulsy you didnīt notice, so you were right ;)

And also like I said before
as long as I can keep it under 4000, thereīs realy no need to strip any polygons

Over and out.

06-20-2003, 03:49 AM
love the concept and model

1 thing i want to pick at... is the length of the barrel of the gun make it longer it just aint big enough

06-23-2003, 08:53 PM
RasTuS: That is a easy fix :) Iīll see what looks best in the end.

Hereīs a little update. Iīve started painting some diffuses....

06-24-2003, 06:25 AM
sweet mother of all that is good and pure. this is greatness, indeed.:buttrock: :buttrock: :buttrock:

06-24-2003, 07:34 PM

...back to work :arteest:

06-24-2003, 08:44 PM
Hereīs what Iīve got at the moment.
Still a long way to go.

06-25-2003, 09:07 AM
realy nice but i think the skin is 2 yellow

06-25-2003, 11:22 AM
I hope youīre not refering to the first picture :)
Because the yellow areas are just untextured.
Iīll have a look at the arms though.

06-25-2003, 11:24 AM
and i think also the shirt and gloves need to be a darker colour

06-25-2003, 05:22 PM
Thereīs a general problem with dark textures, in that they donīt recive much of the dynamic lighting. Since they can only be as bright as the texture itself.

06-25-2003, 05:53 PM
verry beautiful and smooth skin you've got Ivars. nice
how did you come up with the 'matching the edge of seperated faces?' :)

06-25-2003, 06:41 PM
Hehe, donīt ask :)
Thatīs just alot of time in photoshop, trying to get it to match. Itīs a pain really.

06-25-2003, 07:06 PM

Truly amazing stuff! I love the concept all the way to the last post. Can you walk me through your process of modeling it looks as if it comes with such ease to you. I am trying to learn Max right now and trying to understand the best way to model. Any help would be great.

06-26-2003, 09:33 PM
Iīll give it a shot :)
I work with the symetrty modifier so that I wonīt have to model both sides. I use mainly edge-extrusion when I model.
Hereīs a lame reconstruction I made in photoshop:

1. I start with a box for the head, just creating a rough silhouette.
2. Then I add enough edges to give the head some depth and details. I extrude the edges on his neck to the right creating his shoulder.
3. Then I extrude edges to create chest and back.
4. I extrude some more edges to form the side of his body, leaving a hole for the arm.
5. In the same way, I connect back and front, creating a crotch and leaving a hole for the leg.
6. Then I extrude the edges for arms and legs, and shape them in to that.

Well, I guess that made absolutly no sense at all :shrug:
Thanks for listening, anyway.

06-26-2003, 10:26 PM
that made sense to me, or maybe that's becuase that's how I model too. I have a quick question for you though, do you always start with the head when modeling?

06-27-2003, 12:10 AM
Most of the times I do. Because I find it to be the hardest, and i donīt want to save that for last. But some times i start with the torso.....

06-29-2003, 05:08 PM
Just a little update, so you know I havenīt jsut been sleeping all weekend.
Iīll work a little more later, but now: FOOD

Chris Antonelle
06-30-2003, 09:49 PM
looking friggin awesome
im also starting off in max and would love to find out details of you and other artists go about creating such great models
what you have explained is helpful

ive seen many max tutorials, but some like to assume you know a lot already - this doesnt help me
does this forum have a tutorial section? tutes written by you guys?

07-01-2003, 12:16 AM
Ivars - You da man. Those diagrams were awesome and I appreciate you taking the time to do them. One question still lies in my head. When you say that you just add more edges how do you do that?

Thanks man :applause:

07-01-2003, 02:47 AM
Looking great Ivars...tho i got to tell you i'm finding the non-bump mapped version a lot more attractive to look at, its less busy and a lot more toonish without.


07-01-2003, 10:13 AM
Very nice model and texture work so far. The fur might stretch a bit too much though and perhaps it could use a bit more contrast. Also, if you could make som variations bestween the bump and the color in the fur, it might help a bit. It looks very much like you've 'just' used the color as a greyscale bump. Some adjustments with curves in the bump might help there.
The color of the shirt might be a bit off. Red and green is a bad combination :) Perhaps a brown shirt would fit better.

Other than that I think this is really great! I'm looking forward to see how the fur on the tale will look.

07-02-2003, 12:12 AM
Double Damn!

I'd murder someone to see this model in q3 or something.
The textures are top notch, I especially like the head. Keep up the great work :applause:

07-02-2003, 12:20 AM
CAN'T wait to watch him posed with that pistol! :D well done Ivar.

Digital Ninja
07-02-2003, 06:28 AM
I love this character, especially the texture work, very sweet man!


07-02-2003, 07:15 PM
Wow, thank you all for your kind words! And also some good tips.

frakke: I just might change some colorschemes, and see what I can come up with.

pica$$0: I use mostly the connect edge command, and the cut tool. Trying to keep some nice edgeloops around the mouth and eye. That will be usefull for good deformations.

Now Iīm gonna finsh this texture, and move on to rigging. Iīll wait with the bump- and specmaps.

07-02-2003, 09:42 PM
wow... Model is nice and clean, the textures are amazing. it really take some skills to make a good real time character!:thumbsup: really nice work, Ivars!

07-02-2003, 11:47 PM
Here is a update. I still need to tweak the skinning, and the texture isnīt complete yet....
But I just wanted to play arouond with the rig.

and hereīs the texture in itīs current form:

07-03-2003, 12:01 AM
this is really great man. keep up the good work. :applause: :applause: :applause:

Apt Pupil
07-03-2003, 12:11 AM
I can't see his entire face, maybe increasing the global ambient light a little . . . Otherwise, he's top notch . . . period.

Can't wait to this guy finished:beer:

07-03-2003, 02:25 AM
wow !
Even better than i expected !
Very moody, the only thing i don't dig so much is the "green" shirt!
Fantastic otherwise !

Mangled Poly
07-03-2003, 02:30 AM
this guy has changed
ALOT for the better im glad you went with the more simpilictic clothes it works so much better

07-04-2003, 08:51 PM
Thanks for your comments.
Apt Pupil : Both pose and lighting are temporary, but thanks for the input.
ckaos@om : Iīll see what I can do with the colorschemes. No changes in this post though....

Hereīs a little something, just to show off the skinning and mesh.
Still some untexturesd areas. Iīve done a facial rig also, but that wont be noticable in this shot.

runloop.avi (1,1MB DivX) (

07-04-2003, 10:17 PM
This is just amazing :) Really nice job on the tail.

07-04-2003, 11:15 PM
what a cool guy is he! ... :) so nice anim u've got.
hey Ivar did you get my last e-mail?

07-05-2003, 09:56 AM
frakke: thanks, glad you liked it.
ila: Sure did:beer: Iīll get back to you right away

Iīll be finishing the textures today, and maybe animate some more.... see ya!

07-06-2003, 07:25 PM
Iīve done some modifications on the texture. New coloscheme and some stains and dirt. What do you think? Are these good colors? Does the dirt make it look better or worse?

07-06-2003, 07:42 PM
The dirt makes it look better IMHO, but the textures are still too yellow, also IMHO :)

07-06-2003, 10:14 PM
I think the stains make the texture come more to life. But I think the stains on the pants need better placement. They just seem random. They should be in places where the thing wipes it hands, Or spots that get handled a lot, like his pockets and fly for example. Or spots that scrape past dirty objects.

07-07-2003, 07:46 AM
Thank you, both of you.
supervlieg: youīve got some good points there :)
Hellwolve: Your HO is exactly what I asked for :beer:

I just realized I havenīt provided any game-info or background story to my character.... Iīll have to do that right away.

also, hereīs the latest render:

Okay hereīs some info:

The characters name is Igor Bazooka (donīt ask)
And with a name like that you canīt just grow up and become normal.
Being a frequent guest at various mentalinstitutions, you must not only fight off the badies but also your own insanity. Loose it and youīll be out of control. Youīre mission is revenge. Youīre fierce, brutal, and quite mad....
The game is a 3rd-person action shooter, set in a near and dirty future.

07-07-2003, 08:22 AM
The Best In The Challenge! :beer: :thumbsup: :love:

07-07-2003, 08:36 AM
The only thing I noticed is that in the concept the eye looks alot better. I like how it is the color is on the bottom in the concept. OTher than that the style is really cool!

07-07-2003, 08:34 PM
ila: Wow, youīre far to kind :blush:
d4rk: You were right. Iīve redone the eyes (even though it wont show in this pic

I call it "the fallen hero" :D

Just playing around now. I have a few minor texture fixes to do, and then Iīll have to come up with a pose for my final shot.

07-07-2003, 09:04 PM
Excellent work in every aspect.

07-07-2003, 09:22 PM
lol, I like that fallen hero :). Your texturing is fantastic!. I wish i could get mine to look that good. ;(

07-09-2003, 05:00 PM

Iīm now finished with the model. Iīll just make some renders for my entry now, and Iīll be set.
Hereīs a little something:

Animation ( (removed, I ran out of space :( )

Mangled Poly
07-09-2003, 05:13 PM
Originally posted by Ivars

Iīm now finished with the model. Iīll just make some renders for my entry now, and Iīll be set.
Hereīs a little something:

Animation (

HaHa thats simply awesome! what program are you using?

07-10-2003, 10:32 AM
Thank you Mangled Poly.
Iīm using MAX 5.1 and characterStudio.

07-10-2003, 10:38 AM

I Love your 3d modeling.

It seems like you know what you doing...

actually, I think that's what I need for me now. I'm just starting learn 3d stuffs.

However sometimes even though my hands move on, I don't know what I want, what I'm doing.

I Love your character. I would love to see so on work.

07-10-2003, 05:49 PM
I've been following the progress of this one and I've just got to big you up and say I am well impressed from the creation of the mesh, the mapping and texturing.

Amazing stuff.

07-10-2003, 10:19 PM
Ooohlala !

Looking good... super nice texture!
i realy want to see his opponent :buttrock:
...maby next challenge?

see you at da bunker..:beer:

07-11-2003, 07:12 PM
Ok, I really want your opinions on this. Pose, angle, lightig, render.

07-11-2003, 07:36 PM
nothing to say except :applause:
(i love the tail)

i wish i have your skill

07-11-2003, 09:34 PM
Hi Ivars. All excellent work. But something is really missing.. "mustache" .. I mean animal mustache, sensitive hair around the nose. How many polys do you have left? 3 hair on each side would really be cool! .. or opacity map it..

07-11-2003, 09:59 PM
I really like the texturing, well and the model of course, but i like the efficent use of the texture maps. im still learning texturing but that looks great:thumbsup:

07-11-2003, 10:32 PM
m@. I completly forgott :argh: And I only have 3 faces left...
I guess I could make it some way, but than Iīll have to redo the physique and that would be a major pain in the ass, and I donīt think I would make it on time :banghead:

Anyway, thanks for the comment :)

Thank you all!

07-11-2003, 11:05 PM
S U P E R B !
u don't need to change a thing.
if u want to put mustache, just delete some faces from the tail.
you will have all my 5 scores :D :beer: :thumbsup:

07-11-2003, 11:24 PM
Thank you!
Yeah that tail is rather heavy.

Hereīs a cheesy wire-shaded-texture-turn-kinda-animation :) ( (5.4 MB)

07-12-2003, 12:11 AM
just great !! He has character , and both the mesh and the textures are great ! The colors are definetly a lot better aswell !
Did you place the alpha planes for the tail randomly ?
Cheers ! and goodluck !

07-12-2003, 10:17 AM
Just wanted to come in and give you my two thumbs up on a nice job well done.:thumbsup: :thumbsup:

Funny guy,nice mesh,nice texture work.Very nice effort.:beer:

07-12-2003, 01:41 PM
ckaos@om: That depends on how you see it. Thereīs really no system in the placement, but Iīve put alot of effort in to it, just trying to give it the right volume.

07-12-2003, 02:31 PM
really have to congratulate on the nice work. he's a beauty. hope you win, and see you at the voting both tomorrow, perhaps.:applause:

07-13-2003, 05:09 PM
Wow... utterly Amazing.

great concept, great modeling, great texturing, great poses, great animation. You got it all!

07-13-2003, 05:30 PM
not to mention the unwraping skill as well. Very cool little animation. Super great job!! :thumbsup:

07-13-2003, 07:38 PM
Excellent, really topnotch, can't see anything obious to improve at all actually.

07-13-2003, 08:27 PM
I have one question though, how the hell do you get the seams in the texture to get totally invisible. No matter how hard I try I can't find a single seam in your model. Is it only a lot of hard work in Photoshop or do you have some kind of special secret? :rolleyes: No matter how hard I try I can't get my seams to disappear.

07-14-2003, 07:50 AM
I usually try matching the UV-seams with actual seams in the texture (ie. the seam along his side) Otherwise itīs just alot of hard work in photoshop :)

07-17-2003, 12:23 AM
Great work Ivars! I could tell from the offset that you were going to be my best competitor! Now we're neck and neck for most votes, only 5 points between us!

Eeek, it's close!

Good job, by the way, yours has quite a bit of character to it!

Good luck!


07-30-2003, 05:40 PM
great work!..........:thumbsup: :thumbsup: :thumbsup: :thumbsup:
it's really a 5 star stuff!

08-05-2003, 06:55 PM
I always liked this character, from the time you had it posted in the 2D section. You have done a very nice job, from start to finish.

08-06-2003, 12:14 PM
:love: :buttrock: :thumbsup:

Superb modelling and texturing,nothing to crit :shrug:

08-23-2003, 07:42 AM
Jesus and your only 20 years of age?! You amaze me, and I am envious of you. Great work and congratulations on the challenge!:applause:

08-23-2003, 09:57 AM
:beer: Congratulation Ivar, I knew that :D :thumbsup:

08-23-2003, 02:07 PM
Wow! Thank you guys!
ila: Yeah you did, didnīt you :)

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