I have a character wich is skinned.
I have made about 20 blendshapes for it.
have one corrective for the mouth opening and the rest is just regular blendshapes.
I set the the corrective blendshape to front of chain.
And the rest to parallel.
However the problem is that i want to be able to set the vertex weights in the componenteditor.
if i select the vertices that i know are weighted to the blendshapes, they dont even give me a value in the componenteditor.
Anyone knows how to fix this? im sure im making some kind of wrong turn somewhere!?!
dont think it has anything to do with it but i have about 12 psds on the character for zones like shoulder deformation ans elbows.
Any ideas would be greatly appreciated! <--spelling? =)