My problem is that I cannot seem to get the trailmaterial/shading right, the way I want it. I have tried multipoint, multistreak and particles cloud types, but I don't seem to be getting the look I want.
One of the problems I have with multistreaks, for example, seems to be that when emitting from surface you get a nice distribution of particles, but they are emitted along the normal of the surface. That doesn't look very realistic when emitted from an object that moves fast along a motioncurve, with particles that only live around 1.5 seconds...
It should not look like smoke, but more like a trail of twinkling lights or similar, starting with the same glowing white color that the light/meteor has, and then quickly fade to a random range.
Does anyone know a good strategy for getting this to work?
Some suggestions would be great! :-)