i render out animations with maya iff (16 bit) with alpha and depth enabled.
i see all three channels in fCheck correctly.
is there a way to strip them out in shake from this one file (( without having to render all twice to either get the alpha or depth separate )) ?
i'm currently working on mac osX, but i could also use windows for compositing, in case any plugin is needed.
thanks in advance for any advice !