View Full Version : Ncloth UV problems

08 August 2008, 10:34 AM
Hello Everybody!
This is my first post at CGsociety, I decided to post this because I have a problem that is driving me nuts!
The thing is that I have a ncloth shape with is a poly plane that is textured with a logo with a simple planar mapping, but the UV seems to fly away when the plane starts to fly. I don't know what's happening here. Did anybody knows?
Thank you so much.

08 August 2008, 04:25 PM
I'm guessing you applied the uv mapping after making it cloth, which would apply the projection after the cloth deformation. You need to instead project the uv on to the input cloth mesh (display input mesh before doing the mapping), so that the projection is upstream of the cloth node in the dependancy graph.


08 August 2008, 04:16 PM
Very well put, I actually knew something Duncan knew and he still managed to post this answer before I ever could, and it was also explained much better then I could ever have said it. Cheers!:bowdown:

08 August 2008, 10:13 AM
Thank you very much!
This exactlly was the problem i had.
Thanks again.

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08 August 2008, 10:13 AM
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