I have a very annoying problem with mirroring skinning across axises, for instance, when mirroring the skin weight at the very edge of the character, say +X, I get an unknown problem with the intersecting vertexes .. and I can say , I never get a clean result in these areas .. so I need spread the legs away and do skinning on both parts simultaneously...
I should mention that I use Skinny, a Mel driven skinning tool bye Asi Sudai,
anyway, any chance to get rid of mirroring issue with mirror skin weight ???
thank you in Advance!