Then set goals,i get the five particles all go to one ball not into all balls.
It does what i want when i place one poly sphere down,then another,and so on.then individual systems for each poly.
But ive got really a lot of polyspheres makeing body partshapes,and when the effect is finished i want to achieve a delayed drag comeing back into place like in the shape of a hand,but it has to be spheres,as its clouds as the finished render.
Can i do it the one to one way,will the pc slow down if i have 1000 goals overall,im thinking of grouping the parts and doing it in sets,so i can choose which part(s) need drag.
Id like to grab the upperARMgroup of polyspheres,set goals to it,change the particle shape to spheres,and the particles drag into the shape of the polygons spheres.
But im prepared to do it the hard way,one by one.
Hope the words mel arnt used to much in the reply,im not to hot on scripting,running scripts ok.