Ok, here's the deal. I've rigged in maya 4.5 before, ok no big deal.
At the moment I've created a skeleton for a basic two legged character. I'm trying to apply an IKscsolver from the hip joint to the ankle joint.
However, the second I do that, the entire leg all of a sudden shifts from facing foward to 90 degrees to the right. I can't figure it out, at first I thought maybe joint rotations were off, but even when I change them I can't get the leg in the correct place. However one curious thing to note is if under the Attribute Editor, if I change it to a RPsolver, the leg moves as it should, and it immediately snaps back the the "correct" forward position. Now I know that maya 5 is a little different as they seem to have implemented some new things in the IK arena, but does anyone know what is wrong? or how to fix it?
I go make a leg with joints in 4.5, and apply SCsolver, and it all works fine. I go and do the EXACT same thing in 5.0 and it freaks out.
I will post some pictures. PLEASE HELP if you can. This is for a school project and nobody I ask seems to know.
The legs on the left is LEG #1 seen from side/persp views. The legs on the right is what happens to Leg 1 after applying RP IK.