View Full Version : Ray tracing is Now Interactive on the GPU

08-14-2008, 06:42 PM
Another industry first is in the works this week during SIGGRAPH 2008 in Los Angeles—NVIDIA is demonstrating the world's first fully interactive GPU-based ray tracer.

Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.

At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).

The technology demonstration can be seen in the NVIDIA booth 554 during SIGGRAPH.

08-14-2008, 07:54 PM
Why must it be so vague and devoid of useful details ?
the cs department of utah has most of the relevant research papers online

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08-14-2008, 07:54 PM
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